This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "net.minecraft.world.entity.h"
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#include "SetEntityLinkPacket.h"
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SetEntityLinkPacket::SetEntityLinkPacket()
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{
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sourceId = -1;
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destId = -1;
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type = -1;
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}
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SetEntityLinkPacket::SetEntityLinkPacket(int linkType, shared_ptr<Entity> sourceEntity, shared_ptr<Entity> destEntity)
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{
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type = linkType;
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this->sourceId = sourceEntity->entityId;
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this->destId = destEntity != NULL ? destEntity->entityId : -1;
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}
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int SetEntityLinkPacket::getEstimatedSize()
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{
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return 8;
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}
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void SetEntityLinkPacket::read(DataInputStream *dis) //throws IOException
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{
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sourceId = dis->readInt();
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destId = dis->readInt();
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type = dis->readUnsignedByte();
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}
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void SetEntityLinkPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(sourceId);
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dos->writeInt(destId);
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dos->writeByte(type);
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}
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void SetEntityLinkPacket::handle(PacketListener *listener)
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{
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listener->handleEntityLinkPacket(shared_from_this());
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}
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bool SetEntityLinkPacket::canBeInvalidated()
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{
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return true;
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}
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bool SetEntityLinkPacket::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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shared_ptr<SetEntityLinkPacket> target = dynamic_pointer_cast<SetEntityLinkPacket>(packet);
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return target->sourceId == sourceId;
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}
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