Files
MinecraftConsoles/Minecraft.World/SetEntityLinkPacket.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

58 lines
1.3 KiB
C++

#include "stdafx.h"
#include <iostream>
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "net.minecraft.world.entity.h"
#include "SetEntityLinkPacket.h"
SetEntityLinkPacket::SetEntityLinkPacket()
{
sourceId = -1;
destId = -1;
type = -1;
}
SetEntityLinkPacket::SetEntityLinkPacket(int linkType, shared_ptr<Entity> sourceEntity, shared_ptr<Entity> destEntity)
{
type = linkType;
this->sourceId = sourceEntity->entityId;
this->destId = destEntity != NULL ? destEntity->entityId : -1;
}
int SetEntityLinkPacket::getEstimatedSize()
{
return 8;
}
void SetEntityLinkPacket::read(DataInputStream *dis) //throws IOException
{
sourceId = dis->readInt();
destId = dis->readInt();
type = dis->readUnsignedByte();
}
void SetEntityLinkPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeInt(sourceId);
dos->writeInt(destId);
dos->writeByte(type);
}
void SetEntityLinkPacket::handle(PacketListener *listener)
{
listener->handleEntityLinkPacket(shared_from_this());
}
bool SetEntityLinkPacket::canBeInvalidated()
{
return true;
}
bool SetEntityLinkPacket::isInvalidatedBy(shared_ptr<Packet> packet)
{
shared_ptr<SetEntityLinkPacket> target = dynamic_pointer_cast<SetEntityLinkPacket>(packet);
return target->sourceId == sourceId;
}