This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
30 lines
793 B
C++
30 lines
793 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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#include "SynchedEntityData.h"
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class SetEntityDataPacket : public Packet, public enable_shared_from_this<SetEntityDataPacket>
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{
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public:
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int id;
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private:
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vector<shared_ptr<SynchedEntityData::DataItem> > *packedItems;
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public:
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SetEntityDataPacket();
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~SetEntityDataPacket();
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SetEntityDataPacket(int id, shared_ptr<SynchedEntityData>, bool notJustDirty);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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vector<shared_ptr<SynchedEntityData::DataItem> > *getUnpackedData();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new SetEntityDataPacket()); }
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virtual int getId() { return 40; }
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}; |