This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "Attribute.h"
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#include "RangedAttribute.h"
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#include "AttributeInstance.h"
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#include "ModifiableAttributeInstance.h"
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#include "ServersideAttributeMap.h"
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AttributeInstance *ServersideAttributeMap::getInstance(Attribute *attribute)
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{
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return BaseAttributeMap::getInstance(attribute);
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}
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AttributeInstance *ServersideAttributeMap::getInstance(eATTRIBUTE_ID id)
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{
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AttributeInstance *result = BaseAttributeMap::getInstance(id);
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// 4J: Removed legacy name
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// If we didn't find it, search by legacy name
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/*if (result == NULL)
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{
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auto it = attributesByLegacy.find(name);
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if(it != attributesByLegacy.end())
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{
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result = it->second;
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}
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}*/
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return result;
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}
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AttributeInstance *ServersideAttributeMap::registerAttribute(Attribute *attribute)
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{
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auto it = attributesById.find(attribute->getId());
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if (it != attributesById.end())
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{
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return it->second;
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}
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AttributeInstance *instance = new ModifiableAttributeInstance(this, attribute);
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attributesById.insert(std::pair<eATTRIBUTE_ID, AttributeInstance *>(attribute->getId(), instance));
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// 4J: Removed legacy name
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// If this is a ranged attribute also add to legacy name map
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/*RangedAttribute *rangedAttribute = dynamic_cast<RangedAttribute*>(attribute);
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if (rangedAttribute != NULL && rangedAttribute->getImportLegacyName() != L"")
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{
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attributesByLegacy.insert(std::pair<wstring, AttributeInstance*>(rangedAttribute->getImportLegacyName(), instance));
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}*/
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return instance;
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}
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void ServersideAttributeMap::onAttributeModified(ModifiableAttributeInstance *attributeInstance)
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{
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if (attributeInstance->getAttribute()->isClientSyncable())
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{
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dirtyAttributes.insert(attributeInstance);
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}
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}
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unordered_set<AttributeInstance *> *ServersideAttributeMap::getDirtyAttributes()
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{
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return &dirtyAttributes;
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}
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unordered_set<AttributeInstance *> *ServersideAttributeMap::getSyncableAttributes()
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{
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unordered_set<AttributeInstance *> *result = new unordered_set<AttributeInstance *>();
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vector<AttributeInstance *> atts;
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getAttributes(atts);
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for (int i = 0; i < atts.size(); i++)
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{
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AttributeInstance *instance = atts.at(i);
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if (instance->getAttribute()->isClientSyncable())
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{
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result->insert(instance);
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}
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}
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return result;
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} |