Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

51 lines
1.2 KiB
C++

#pragma once
#include "LeafTile.h"
#include "Bush.h"
class Random;
class ChunkRebuildData;
class Sapling : public Bush
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = LeafTile::NORMAL_LEAF;
static const int TYPE_EVERGREEN = LeafTile::EVERGREEN_LEAF;
static const int TYPE_BIRCH = LeafTile::BIRCH_LEAF;
static const int TYPE_JUNGLE = LeafTile::JUNGLE_LEAF;
static const int SAPLING_NAMES_SIZE = 4;
static int SAPLING_NAMES[SAPLING_NAMES_SIZE];
private:
static const wstring TEXTURE_NAMES[];
Icon **icons;
static const int TYPE_MASK = 3;
static const int AGE_BIT = 8;
protected:
Sapling(int id);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
virtual void advanceTree(Level *level, int x, int y, int z, Random *random);
void growTree(Level *level, int x, int y, int z, Random *random);
virtual unsigned int getDescriptionId(int iData = -1);
bool isSapling(Level *level, int x, int y, int z, int type);
protected:
int getSpawnResourcesAuxValue(int data);
public:
void registerIcons(IconRegister *iconRegister);
};