This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.h"
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#include "SandStoneTile.h"
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const wstring SandStoneTile::TEXTURE_TOP = L"sandstone_top";
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const wstring SandStoneTile::TEXTURE_BOTTOM = L"sandstone_bottom";
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const wstring SandStoneTile::TEXTURE_NAMES[] = {L"sandstone_side", L"sandstone_carved", L"sandstone_smooth"};
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int SandStoneTile::SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES] = {
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IDS_TILE_SANDSTONE, IDS_TILE_SANDSTONE_CHISELED, IDS_TILE_SANDSTONE_SMOOTH
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};
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SandStoneTile::SandStoneTile(int id) : Tile(id, Material::stone)
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{
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icons = NULL;
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iconTop = NULL;
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iconBottom = NULL;
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}
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Icon *SandStoneTile::getTexture(int face, int data)
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{
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if (face == Facing::UP || (face == Facing::DOWN && (data == TYPE_HEIROGLYPHS || data == TYPE_SMOOTHSIDE)))
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{
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return iconTop;
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}
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if (face == Facing::DOWN)
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{
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return iconBottom;
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}
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if (data < 0 || data >= SANDSTONE_TILE_TEXTURE_COUNT) data = 0;
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return icons[data];
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}
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int SandStoneTile::getSpawnResourcesAuxValue(int data)
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{
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return data;
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}
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void SandStoneTile::registerIcons(IconRegister *iconRegister)
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{
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icons = new Icon*[SANDSTONE_TILE_TEXTURE_COUNT];
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for (int i = 0; i < SANDSTONE_TILE_TEXTURE_COUNT; i++)
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{
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icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
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}
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iconTop = iconRegister->registerIcon(TEXTURE_TOP);
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iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
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} |