Files
MinecraftConsoles/Minecraft.World/SandStoneTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

52 lines
1.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.h"
#include "SandStoneTile.h"
const wstring SandStoneTile::TEXTURE_TOP = L"sandstone_top";
const wstring SandStoneTile::TEXTURE_BOTTOM = L"sandstone_bottom";
const wstring SandStoneTile::TEXTURE_NAMES[] = {L"sandstone_side", L"sandstone_carved", L"sandstone_smooth"};
int SandStoneTile::SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES] = {
IDS_TILE_SANDSTONE, IDS_TILE_SANDSTONE_CHISELED, IDS_TILE_SANDSTONE_SMOOTH
};
SandStoneTile::SandStoneTile(int id) : Tile(id, Material::stone)
{
icons = NULL;
iconTop = NULL;
iconBottom = NULL;
}
Icon *SandStoneTile::getTexture(int face, int data)
{
if (face == Facing::UP || (face == Facing::DOWN && (data == TYPE_HEIROGLYPHS || data == TYPE_SMOOTHSIDE)))
{
return iconTop;
}
if (face == Facing::DOWN)
{
return iconBottom;
}
if (data < 0 || data >= SANDSTONE_TILE_TEXTURE_COUNT) data = 0;
return icons[data];
}
int SandStoneTile::getSpawnResourcesAuxValue(int data)
{
return data;
}
void SandStoneTile::registerIcons(IconRegister *iconRegister)
{
icons = new Icon*[SANDSTONE_TILE_TEXTURE_COUNT];
for (int i = 0; i < SANDSTONE_TILE_TEXTURE_COUNT; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
iconTop = iconRegister->registerIcon(TEXTURE_TOP);
iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
}