Files
MinecraftConsoles/Minecraft.World/SaddleItem.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

31 lines
809 B
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "SaddleItem.h"
SaddleItem::SaddleItem(int id) : Item(id)
{
maxStackSize = 1;
}
bool SaddleItem::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> mob)
{
if ( (mob != NULL) && mob->instanceof(eTYPE_PIG) )
{
shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(mob);
if (!pig->hasSaddle() && !pig->isBaby())
{
pig->setSaddle(true);
itemInstance->count--;
}
return true;
}
return false;
}
bool SaddleItem::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> attacker)
{
interactEnemy(itemInstance, nullptr, mob);
return true;
}