This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "RandomPos.h"
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#include "RunAroundLikeCrazyGoal.h"
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RunAroundLikeCrazyGoal::RunAroundLikeCrazyGoal(EntityHorse *mob, double speedModifier)
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{
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horse = mob;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool RunAroundLikeCrazyGoal::canUse()
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{
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if (horse->isTamed() || horse->rider.lock() == NULL) return false;
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Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(horse->shared_from_this()), 5, 4);
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if (pos == NULL) return false;
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posX = pos->x;
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posY = pos->y;
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posZ = pos->z;
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return true;
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}
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void RunAroundLikeCrazyGoal::start()
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{
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horse->getNavigation()->moveTo(posX, posY, posZ, speedModifier);
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}
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bool RunAroundLikeCrazyGoal::canContinueToUse()
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{
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return !horse->getNavigation()->isDone() && horse->rider.lock() != NULL;
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}
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void RunAroundLikeCrazyGoal::tick()
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{
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if (horse->getRandom()->nextInt(50) == 0)
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{
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if ( horse->rider.lock()->instanceof(eTYPE_PLAYER) )
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{
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int temper = horse->getTemper();
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int maxTemper = horse->getMaxTemper();
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if (maxTemper > 0 && horse->getRandom()->nextInt(maxTemper) < temper)
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{
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horse->tameWithName(dynamic_pointer_cast<Player>(horse->rider.lock()));
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horse->level->broadcastEntityEvent(horse->shared_from_this(), EntityEvent::TAMING_SUCCEEDED);
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return;
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}
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horse->modifyTemper(5);
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}
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horse->rider.lock()->ride(nullptr);
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horse->rider = weak_ptr<LivingEntity>();
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horse->makeMad();
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horse->level->broadcastEntityEvent(horse->shared_from_this(), EntityEvent::TAMING_FAILED);
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}
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} |