* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
842 B
C++
35 lines
842 B
C++
#pragma once
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#include "Tile.h"
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class RotatedPillarTile : public Tile
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{
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public:
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static const int MASK_TYPE = 0x3;
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static const int MASK_FACING = 0xC;
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static const int FACING_Y = 0 << 2;
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static const int FACING_X = 1 << 2;
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static const int FACING_Z = 2 << 2;
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protected:
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Icon *iconTop;
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RotatedPillarTile(int id, Material *material);
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public:
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virtual int getRenderShape();
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual Icon *getTexture(int face, int data);
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protected:
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virtual Icon *getTypeTexture(int type) = 0;
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virtual Icon *getTopTexture(int type);
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public:
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virtual int getSpawnResourcesAuxValue(int data);
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virtual int getType(int data);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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}; |