Files
MinecraftConsoles/Minecraft.World/RotatedPillarTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

35 lines
842 B
C++

#pragma once
#include "Tile.h"
class RotatedPillarTile : public Tile
{
public:
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
protected:
Icon *iconTop;
RotatedPillarTile(int id, Material *material);
public:
virtual int getRenderShape();
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual Icon *getTexture(int face, int data);
protected:
virtual Icon *getTypeTexture(int type) = 0;
virtual Icon *getTopTexture(int type);
public:
virtual int getSpawnResourcesAuxValue(int data);
virtual int getType(int data);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};