Files
MinecraftConsoles/Minecraft.World/RotatedPillarTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

77 lines
1.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.h"
#include "RotatedPillarTile.h"
RotatedPillarTile::RotatedPillarTile(int id, Material *material) : Tile(id, material)
{
}
int RotatedPillarTile::getRenderShape()
{
return Tile::SHAPE_TREE;
}
int RotatedPillarTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int type = itemValue & MASK_TYPE;
int facing = 0;
switch (face)
{
case Facing::NORTH:
case Facing::SOUTH:
facing = FACING_Z;
break;
case Facing::EAST:
case Facing::WEST:
facing = FACING_X;
break;
case Facing::UP:
case Facing::DOWN:
facing = FACING_Y;
break;
}
return type | facing;
}
Icon *RotatedPillarTile::getTexture(int face, int data)
{
int dir = data & MASK_FACING;
int type = data & MASK_TYPE;
if (dir == FACING_Y && (face == Facing::UP || face == Facing::DOWN))
{
return getTopTexture(type);
}
else if (dir == FACING_X && (face == Facing::EAST || face == Facing::WEST))
{
return getTopTexture(type);
}
else if (dir == FACING_Z && (face == Facing::NORTH || face == Facing::SOUTH))
{
return getTopTexture(type);
}
return getTypeTexture(type);
}
Icon *RotatedPillarTile::getTopTexture(int type)
{
return iconTop;
}
int RotatedPillarTile::getSpawnResourcesAuxValue(int data)
{
return data & MASK_TYPE;
}
int RotatedPillarTile::getType(int data)
{
return data & MASK_TYPE;
}
shared_ptr<ItemInstance> RotatedPillarTile::getSilkTouchItemInstance(int data)
{
return shared_ptr<ItemInstance>( new ItemInstance(id, 1, getType(data)) );
}