Files
2026-03-02 17:37:16 +07:00

26 lines
819 B
C++

#pragma once
#include "Slot.h"
class ResultSlot : public Slot
{
private:
shared_ptr<Container> craftSlots;
Player *player; // This can't be a shared_ptr, as we create a result slot in the inventorymenu in the Player ctor
int removeCount;
public:
ResultSlot(Player *player, shared_ptr<Container> craftSlots, shared_ptr<Container> container, int id, int x, int y);
virtual ~ResultSlot() {}
virtual bool mayPlace(shared_ptr<ItemInstance> item);
virtual shared_ptr<ItemInstance> remove(int c);
protected:
virtual void onQuickCraft(shared_ptr<ItemInstance> picked, int count);
virtual void checkTakeAchievements(shared_ptr<ItemInstance> carried);
public:
virtual void onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried);
virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added
};