Files
MinecraftConsoles/Minecraft.World/ResultSlot.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

99 lines
3.5 KiB
C++

#include "stdafx.h"
#include "Container.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.tile.h"
#include "ResultSlot.h"
ResultSlot::ResultSlot(Player *player, shared_ptr<Container> craftSlots, shared_ptr<Container> container, int id, int x, int y) : Slot( container, id, x, y )
{
this->player = player;
this->craftSlots = craftSlots;
removeCount = 0;
}
bool ResultSlot::mayPlace(shared_ptr<ItemInstance> item)
{
return false;
}
shared_ptr<ItemInstance> ResultSlot::remove(int c)
{
if (hasItem())
{
removeCount += min(c, getItem()->count);
}
return Slot::remove(c);
}
void ResultSlot::onQuickCraft(shared_ptr<ItemInstance> picked, int count)
{
removeCount += count;
checkTakeAchievements(picked);
}
void ResultSlot::checkTakeAchievements(shared_ptr<ItemInstance> carried)
{
carried->onCraftedBy(player->level, dynamic_pointer_cast<Player>( player->shared_from_this() ), removeCount);
removeCount = 0;
if (carried->id == Tile::workBench_Id) player->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench());
else if (carried->id == Item::pickAxe_wood_Id) player->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe());
else if (carried->id == Tile::furnace_Id) player->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace());
else if (carried->id == Item::hoe_wood_Id) player->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe());
else if (carried->id == Item::bread_Id) player->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread());
else if (carried->id == Item::cake_Id) player->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake());
else if (carried->id == Item::pickAxe_stone_Id) player->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe());
else if (carried->id == Item::sword_wood_Id) player->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword());
//else if (carried->id == Tile::enchantTable_Id) player->awardStat(GenericStats::enchantments(), GenericStats::param_achievement(eAward_));
else if (carried->id == Tile::bookshelf_Id) player->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase());
// 4J : WESTY : Added new acheivements.
else if (carried->id == Tile::dispenser_Id) player->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis());
}
void ResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried)
{
checkTakeAchievements(carried);
for (unsigned int i = 0; i < craftSlots->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = craftSlots->getItem(i);
if (item != NULL)
{
craftSlots->removeItem(i, 1);
if (item->getItem()->hasCraftingRemainingItem())
{
shared_ptr<ItemInstance> craftResult = shared_ptr<ItemInstance>(new ItemInstance(item->getItem()->getCraftingRemainingItem()));
/*
* Try to place this in the player's inventory (See we.java for new method)
*/
if (item->getItem()->shouldMoveCraftingResultToInventory(item) && player->inventory->add(craftResult))
{
continue;
}
// If this slot is now empty, place it there (current behavior)
if (craftSlots->getItem(i) == NULL)
{
craftSlots->setItem(i, craftResult);
}
else
{
// Finally, if nothing else, just drop the item
player->drop(craftResult);
}
}
}
}
}
bool ResultSlot::mayCombine(shared_ptr<ItemInstance> second)
{
return false;
}