This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.entity.ai.navigation.h"
|
|
#include "net.minecraft.world.entity.ai.village.h"
|
|
#include "net.minecraft.world.entity.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "RestrictOpenDoorGoal.h"
|
|
|
|
RestrictOpenDoorGoal::RestrictOpenDoorGoal(PathfinderMob *mob)
|
|
{
|
|
this->mob = mob;
|
|
}
|
|
|
|
bool RestrictOpenDoorGoal::canUse()
|
|
{
|
|
if (mob->level->isDay()) return false;
|
|
shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 16);
|
|
if (village == NULL) return false;
|
|
shared_ptr<DoorInfo> _doorInfo = village->getClosestDoorInfo(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
|
|
if (_doorInfo == NULL) return false;
|
|
doorInfo = _doorInfo;
|
|
return _doorInfo->distanceToInsideSqr(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z)) < 1.5 * 1.5;
|
|
}
|
|
|
|
bool RestrictOpenDoorGoal::canContinueToUse()
|
|
{
|
|
if (mob->level->isDay()) return false;
|
|
shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
|
|
if ( _doorInfo == NULL ) return false;
|
|
return !_doorInfo->removed && _doorInfo->isInsideSide(Mth::floor(mob->x), Mth::floor(mob->z));
|
|
}
|
|
|
|
void RestrictOpenDoorGoal::start()
|
|
{
|
|
mob->getNavigation()->setCanOpenDoors(false);
|
|
mob->getNavigation()->setCanPassDoors(false);
|
|
}
|
|
|
|
void RestrictOpenDoorGoal::stop()
|
|
{
|
|
mob->getNavigation()->setCanOpenDoors(true);
|
|
mob->getNavigation()->setCanPassDoors(true);
|
|
doorInfo = weak_ptr<DoorInfo>();
|
|
}
|
|
|
|
void RestrictOpenDoorGoal::tick()
|
|
{
|
|
shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
|
|
if ( _doorInfo ) _doorInfo->incBookingCount();
|
|
} |