This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
35 lines
935 B
C++
35 lines
935 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class LevelType;
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class GameType;
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class RespawnPacket : public Packet, public enable_shared_from_this<RespawnPacket>
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{
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public:
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char dimension;
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char difficulty;
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int64_t mapSeed;
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int mapHeight;
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GameType *playerGameType;
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bool m_newSeaLevel; // 4J added
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LevelType *m_pLevelType;
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int m_newEntityId;
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int m_xzSize; // 4J Added
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int m_hellScale; // 4J Added
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RespawnPacket();
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RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale);
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virtual void handle(PacketListener *listener);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new RespawnPacket()); }
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virtual int getId() { return 9; }
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};
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