Files
MinecraftConsoles/Minecraft.World/RespawnPacket.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

35 lines
935 B
C++

#pragma once
using namespace std;
#include "Packet.h"
class LevelType;
class GameType;
class RespawnPacket : public Packet, public enable_shared_from_this<RespawnPacket>
{
public:
char dimension;
char difficulty;
int64_t mapSeed;
int mapHeight;
GameType *playerGameType;
bool m_newSeaLevel; // 4J added
LevelType *m_pLevelType;
int m_newEntityId;
int m_xzSize; // 4J Added
int m_hellScale; // 4J Added
RespawnPacket();
RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale);
virtual void handle(PacketListener *listener);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new RespawnPacket()); }
virtual int getId() { return 9; }
};