This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "RespawnPacket.h"
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#include "LevelType.h"
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RespawnPacket::RespawnPacket()
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{
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this->dimension = 0;
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this->difficulty = 1;
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this->mapSeed = 0;
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this->mapHeight = 0;
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this->playerGameType = NULL;
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this->m_newSeaLevel = false;
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m_pLevelType = NULL;
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m_newEntityId = 0;
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m_xzSize = LEVEL_MAX_WIDTH;
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m_hellScale = HELL_LEVEL_MAX_SCALE;
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}
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RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale)
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{
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this->dimension = dimension;
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this->mapSeed = mapSeed;
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this->mapHeight = mapHeight;
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this->playerGameType = playerGameType;
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this->difficulty = difficulty;
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this->m_newSeaLevel = newSeaLevel;
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this->m_pLevelType=pLevelType;
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this->m_newEntityId = newEntityId;
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m_xzSize = xzSize;
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m_hellScale = hellScale;
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app.DebugPrintf("RespawnPacket - Difficulty = %d\n",difficulty);
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}
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void RespawnPacket::handle(PacketListener *listener)
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{
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listener->handleRespawn(shared_from_this());
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}
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void RespawnPacket::read(DataInputStream *dis) //throws IOException
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{
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dimension = dis->readByte();
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playerGameType = GameType::byId(dis->readByte());
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mapHeight = dis->readShort();
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wstring typeName = readUtf(dis, 16);
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m_pLevelType = LevelType::getLevelType(typeName);
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if (m_pLevelType == NULL)
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{
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m_pLevelType = LevelType::lvl_normal;
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}
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mapSeed = dis->readLong();
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difficulty = dis->readByte();
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m_newSeaLevel = dis->readBoolean();
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m_newEntityId = dis->readShort();
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#ifdef _LARGE_WORLDS
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m_xzSize = dis->readShort();
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m_hellScale = dis->read();
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#endif
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app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
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}
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void RespawnPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeByte(dimension);
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dos->writeByte(playerGameType->getId());
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dos->writeShort(mapHeight);
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if (m_pLevelType == NULL)
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{
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writeUtf(L"", dos);
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}
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else
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{
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writeUtf(m_pLevelType->getGeneratorName(), dos);
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}
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dos->writeLong(mapSeed);
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dos->writeByte(difficulty);
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dos->writeBoolean(m_newSeaLevel);
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dos->writeShort(m_newEntityId);
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#ifdef _LARGE_WORLDS
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dos->writeShort(m_xzSize);
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dos->write(m_hellScale);
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#endif
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}
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int RespawnPacket::getEstimatedSize()
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{
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int length=0;
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if (m_pLevelType != NULL)
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{
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length = (int)m_pLevelType->getGeneratorName().length();
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}
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return 13+length;
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}
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