Files
MinecraftConsoles/Minecraft.World/RepeaterTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

40 lines
1.0 KiB
C++

#pragma once
#include "DiodeTile.h"
class RepeaterTile : public DiodeTile
{
public:
static const int DELAY_MASK = DIRECTION_INV_MASK;
static const int DELAY_SHIFT = 2;
static const double DELAY_RENDER_OFFSETS[4];
private:
static const int DELAYS[4];
public:
RepeaterTile(int id, bool on);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
protected:
virtual int getTurnOnDelay(int data);
virtual DiodeTile *getOnTile();
virtual DiodeTile *getOffTile();
public:
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual int getRenderShape();
virtual bool isLocked(LevelSource *level, int x, int y, int z, int data);
protected:
virtual bool isAlternateInput(int tile);
public:
void animateTick(Level *level, int xt, int yt, int zt, Random *random);
void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool TestUse();
};