Files
MinecraftConsoles/Minecraft.World/RepeaterTile.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

132 lines
2.9 KiB
C++

#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "RepeaterTile.h"
const double RepeaterTile::DELAY_RENDER_OFFSETS[4] = {-1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f};
const int RepeaterTile::DELAYS[4]= {1, 2, 3, 4};
RepeaterTile::RepeaterTile(int id, bool on) : DiodeTile(id, on)
{
}
bool RepeaterTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
{
if (soundOnly) return false;
int data = level->getData(x, y, z);
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
level->setData(x, y, z, delay | (data & DIRECTION_MASK), Tile::UPDATE_ALL);
return true;
}
int RepeaterTile::getTurnOnDelay(int data)
{
return DELAYS[(data & DELAY_MASK) >> DELAY_SHIFT] * 2;
}
DiodeTile *RepeaterTile::getOnTile()
{
return Tile::diode_on;
}
DiodeTile *RepeaterTile::getOffTile()
{
return Tile::diode_off;
}
int RepeaterTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::repeater_Id;
}
int RepeaterTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::repeater_Id;
}
int RepeaterTile::getRenderShape()
{
return SHAPE_REPEATER;
}
bool RepeaterTile::isLocked(LevelSource *level, int x, int y, int z, int data)
{
return getAlternateSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
}
bool RepeaterTile::isAlternateInput(int tile)
{
return isDiode(tile);
}
void RepeaterTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
{
if (!on) return;
int data = level->getData(xt, yt, zt);
int dir = getDirection(data);
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double xo = 0;
double zo = 0;
if (random->nextInt(2) == 0)
{
// spawn on receiver
switch (dir)
{
case Direction::SOUTH:
zo = -5.0f / 16.0f;
break;
case Direction::NORTH:
zo = 5.0f / 16.0f;
break;
case Direction::EAST:
xo = -5.0f / 16.0f;
break;
case Direction::WEST:
xo = 5.0f / 16.0f;
break;
}
}
else
{
// spawn on transmitter
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
switch (dir)
{
case Direction::SOUTH:
zo = DELAY_RENDER_OFFSETS[delay];
break;
case Direction::NORTH:
zo = -DELAY_RENDER_OFFSETS[delay];
break;
case Direction::EAST:
xo = DELAY_RENDER_OFFSETS[delay];
break;
case Direction::WEST:
xo = -DELAY_RENDER_OFFSETS[delay];
break;
}
}
level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
}
void RepeaterTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
DiodeTile::onRemove(level, x, y, z, id, data);
updateNeighborsInFront(level, x, y, z);
}
bool RepeaterTile::TestUse()
{
return true;
}