* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
132 lines
2.9 KiB
C++
132 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "RepeaterTile.h"
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const double RepeaterTile::DELAY_RENDER_OFFSETS[4] = {-1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f};
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const int RepeaterTile::DELAYS[4]= {1, 2, 3, 4};
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RepeaterTile::RepeaterTile(int id, bool on) : DiodeTile(id, on)
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{
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}
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bool RepeaterTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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{
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if (soundOnly) return false;
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int data = level->getData(x, y, z);
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
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level->setData(x, y, z, delay | (data & DIRECTION_MASK), Tile::UPDATE_ALL);
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return true;
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}
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int RepeaterTile::getTurnOnDelay(int data)
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{
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return DELAYS[(data & DELAY_MASK) >> DELAY_SHIFT] * 2;
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}
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DiodeTile *RepeaterTile::getOnTile()
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{
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return Tile::diode_on;
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}
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DiodeTile *RepeaterTile::getOffTile()
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{
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return Tile::diode_off;
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}
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int RepeaterTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::repeater_Id;
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}
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int RepeaterTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::repeater_Id;
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}
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int RepeaterTile::getRenderShape()
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{
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return SHAPE_REPEATER;
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}
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bool RepeaterTile::isLocked(LevelSource *level, int x, int y, int z, int data)
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{
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return getAlternateSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
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}
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bool RepeaterTile::isAlternateInput(int tile)
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{
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return isDiode(tile);
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}
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void RepeaterTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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{
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if (!on) return;
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int data = level->getData(xt, yt, zt);
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int dir = getDirection(data);
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double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
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double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double xo = 0;
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double zo = 0;
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if (random->nextInt(2) == 0)
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{
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// spawn on receiver
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switch (dir)
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{
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case Direction::SOUTH:
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zo = -5.0f / 16.0f;
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break;
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case Direction::NORTH:
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zo = 5.0f / 16.0f;
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break;
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case Direction::EAST:
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xo = -5.0f / 16.0f;
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break;
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case Direction::WEST:
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xo = 5.0f / 16.0f;
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break;
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}
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}
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else
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{
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// spawn on transmitter
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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switch (dir)
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{
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case Direction::SOUTH:
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zo = DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::NORTH:
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zo = -DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::EAST:
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xo = DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::WEST:
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xo = -DELAY_RENDER_OFFSETS[delay];
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break;
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}
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}
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level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
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}
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void RepeaterTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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DiodeTile::onRemove(level, x, y, z, id, data);
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updateNeighborsInFront(level, x, y, z);
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}
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bool RepeaterTile::TestUse()
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{
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return true;
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} |