Files
MinecraftConsoles/Minecraft.World/RepairResultSlot.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

75 lines
2.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.entity.player.h"
#include "RepairResultSlot.h"
RepairResultSlot::RepairResultSlot(AnvilMenu *menu, int xt, int yt, int zt, shared_ptr<Container> container, int slot, int x, int y) : Slot(container, slot, x, y)
{
m_menu = menu;
this->xt = xt;
this->yt = yt;
this->zt = zt;
}
bool RepairResultSlot::mayPlace(shared_ptr<ItemInstance> item)
{
return false;
}
bool RepairResultSlot::mayPickup(shared_ptr<Player> player)
{
return (player->abilities.instabuild || player->experienceLevel >= m_menu->cost) && (m_menu->cost > 0 && hasItem());
}
void RepairResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried)
{
if (!player->abilities.instabuild) player->giveExperienceLevels(-m_menu->cost);
m_menu->repairSlots->setItem(AnvilMenu::INPUT_SLOT, nullptr);
if (m_menu->repairItemCountCost > 0)
{
shared_ptr<ItemInstance> addition = m_menu->repairSlots->getItem(AnvilMenu::ADDITIONAL_SLOT);
if (addition != NULL && addition->count > m_menu->repairItemCountCost)
{
addition->count -= m_menu->repairItemCountCost;
m_menu->repairSlots->setItem(AnvilMenu::ADDITIONAL_SLOT, addition);
}
else
{
m_menu->repairSlots->setItem(AnvilMenu::ADDITIONAL_SLOT, nullptr);
}
}
else
{
m_menu->repairSlots->setItem(AnvilMenu::ADDITIONAL_SLOT, nullptr);
}
m_menu->cost = 0;
if (!player->abilities.instabuild && !m_menu->level->isClientSide && m_menu->level->getTile(xt, yt, zt) == Tile::anvil->id && player->getRandom()->nextFloat() < 0.12f)
{
int data = m_menu->level->getData(xt, yt, zt);
int dir = data & 0x3;
int dmg = data >> 2;
if (++dmg > 2)
{
m_menu->level->removeTile(xt, yt, zt);
m_menu->level->levelEvent(LevelEvent::SOUND_ANVIL_BROKEN, xt, yt, zt, 0);
}
else
{
m_menu->level->setData(xt, yt, zt, dir | (dmg << 2), Tile::UPDATE_CLIENTS);
m_menu->level->levelEvent(LevelEvent::SOUND_ANVIL_USED, xt, yt, zt, 0);
}
}
else if (!m_menu->level->isClientSide)
{
m_menu->level->levelEvent(LevelEvent::SOUND_ANVIL_USED, xt, yt, zt, 0);
}
}
bool RepairResultSlot::mayCombine(shared_ptr<ItemInstance> second)
{
return false;
}