This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
498 lines
15 KiB
C++
498 lines
15 KiB
C++
#include "stdafx.h"
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#include "System.h"
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#include "InputOutputStream.h"
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#include "File.h"
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#include "RegionFile.h"
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#include "ConsoleSaveFile.h"
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byteArray RegionFile::emptySector(SECTOR_BYTES);
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RegionFile::RegionFile(ConsoleSaveFile *saveFile, File *path)
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{
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_lastModified = 0;
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m_saveFile = saveFile;
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offsets = new int[SECTOR_INTS];
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memset(offsets,0,SECTOR_BYTES);
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chunkTimestamps = new int[SECTOR_INTS];
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memset(chunkTimestamps,0,SECTOR_BYTES);
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/* 4J Jev, using files instead of strings:
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strncpy(fileName,path,MAX_PATH_SIZE); */
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fileName = path;
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// debugln("REGION LOAD " + fileName);
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sizeDelta = 0;
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// 4J - removed try/catch
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// try {
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/* 4J - Removed as _lastModifed not used and this is always failing as checking wrong thing
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if( path->exists() )
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{
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_lastModified = path->lastModified();
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}
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*/
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fileEntry = m_saveFile->createFile( fileName->getName() );
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m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
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if ( fileEntry->getFileSize() < SECTOR_BYTES)
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{
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// 4J altered - the original code used to write out 2 empty sectors here, which we don't want to do as we might be at a point where we shouldn't be touching the save file.
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// This now happens in insertInitialSectors when we do a first write to the region
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m_bIsEmpty = true;
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sizeDelta += SECTOR_BYTES * 2;
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}
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else
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{
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m_bIsEmpty = false;
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}
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//if ((GetFileSize(file,NULL) & 0xfff) != 0)
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if ((fileEntry->getFileSize() & 0xfff) != 0)
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{
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//byte zero = 0;
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DWORD numberOfBytesWritten = 0;
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DWORD bytesToWrite = 0x1000 - (fileEntry->getFileSize() & 0xfff);
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byte *zeroBytes = new byte[ bytesToWrite ];
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ZeroMemory(zeroBytes, bytesToWrite);
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/* the file size is not a multiple of 4KB, grow it */
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m_saveFile->writeFile(fileEntry,zeroBytes,bytesToWrite,&numberOfBytesWritten);
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delete [] zeroBytes;
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}
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/* set up the available sector map */
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int nSectors;
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if( m_bIsEmpty ) // 4J - added this case for our empty files that we now don't create
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{
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nSectors = 2;
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}
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else
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{
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nSectors = (int) fileEntry->getFileSize() / SECTOR_BYTES;
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}
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sectorFree = new vector<bool>;
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sectorFree->reserve(nSectors);
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for (int i = 0; i < nSectors; ++i)
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{
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sectorFree->push_back(true);
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}
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sectorFree->at(0) = false; // chunk offset table
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sectorFree->at(1) = false; // for the last modified info
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m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
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for (int i = 0; i < SECTOR_INTS; ++i)
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{
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unsigned int offset = 0;
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DWORD numberOfBytesRead = 0;
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if( !m_bIsEmpty ) // 4J added condition, don't read back if we've just created an empty file as we don't immediately write this anymore
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{
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m_saveFile->readFile(fileEntry, &offset, 4, &numberOfBytesRead);
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if(saveFile->isSaveEndianDifferent()) System::ReverseULONG(&offset);
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}
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offsets[i] = offset;
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if (offset != 0 && (offset >> 8) + (offset & 0xFF) <= sectorFree->size())
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{
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for (unsigned int sectorNum = 0; sectorNum < (offset & 0xFF); ++sectorNum)
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{
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sectorFree->at((offset >> 8) + sectorNum) = false;
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}
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}
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}
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for (int i = 0; i < SECTOR_INTS; ++i)
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{
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int lastModValue = 0;
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DWORD numberOfBytesRead = 0;
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if( !m_bIsEmpty ) // 4J added condition, don't read back if we've just created an empty file as we don't immediately write this anymore
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{
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m_saveFile->readFile(fileEntry, &lastModValue, 4, &numberOfBytesRead);
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if(saveFile->isSaveEndianDifferent()) System::ReverseINT(&lastModValue);
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}
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chunkTimestamps[i] = lastModValue;
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}
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// } catch (IOException e) {
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// e.printStackTrace();
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// }
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}
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void RegionFile::writeAllOffsets() // used for the file ConsoleSaveFile conversion between platforms
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{
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if(m_bIsEmpty == false)
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{
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// save all the offsets and timestamps
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m_saveFile->LockSaveAccess();
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DWORD numberOfBytesWritten = 0;
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m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
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m_saveFile->writeFile(fileEntry,offsets, SECTOR_BYTES ,&numberOfBytesWritten);
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numberOfBytesWritten = 0;
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m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES, NULL, FILE_BEGIN );
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m_saveFile->writeFile(fileEntry, chunkTimestamps, SECTOR_BYTES, &numberOfBytesWritten);
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m_saveFile->ReleaseSaveAccess();
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}
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}
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RegionFile::~RegionFile()
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{
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delete[] offsets;
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delete[] chunkTimestamps;
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delete sectorFree;
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m_saveFile->closeHandle( fileEntry );
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}
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int64_t RegionFile::lastModified()
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{
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return _lastModified;
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}
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int RegionFile::getSizeDelta() // TODO - was synchronized
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{
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int ret = sizeDelta;
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sizeDelta = 0;
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return ret;
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}
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DataInputStream *RegionFile::getChunkDataInputStream(int x, int z) // TODO - was synchronized
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{
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if (outOfBounds(x, z))
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{
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// debugln("READ", x, z, "out of bounds");
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return NULL;
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}
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// 4J - removed try/catch
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// try {
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int offset = getOffset(x, z);
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if (offset == 0)
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{
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// debugln("READ", x, z, "miss");
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return NULL;
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}
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unsigned int sectorNumber = offset >> 8;
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unsigned int numSectors = offset & 0xFF;
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if (sectorNumber + numSectors > sectorFree->size())
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{
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// debugln("READ", x, z, "invalid sector");
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return NULL;
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}
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m_saveFile->LockSaveAccess();
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//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
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m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN);
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unsigned int length;
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unsigned int decompLength;
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unsigned int readDecompLength;
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DWORD numberOfBytesRead = 0;
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// 4J - this differs a bit from the java file format. Java has length stored as an int, then a type as a byte, then length-1 bytes of data
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// We store length and decompression length as ints, then length bytes of xbox LZX compressed data
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m_saveFile->readFile(fileEntry,&length,4,&numberOfBytesRead);
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if(m_saveFile->isSaveEndianDifferent()) System::ReverseULONG(&length);
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// Using to bit of length to signify that this data was compressed with RLE method
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bool useRLE = false;
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if( length & 0x80000000 )
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{
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useRLE = true;
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length &= 0x7fffffff;
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}
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m_saveFile->readFile(fileEntry,&decompLength,4,&numberOfBytesRead);
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if(m_saveFile->isSaveEndianDifferent()) System::ReverseULONG(&decompLength);
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if (length > SECTOR_BYTES * numSectors)
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{
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// debugln("READ", x, z, "invalid length: " + length + " > 4096 * " + numSectors);
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m_saveFile->ReleaseSaveAccess();
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return NULL;
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}
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MemSect(50);
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byte *data = new byte[length];
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byte *decomp = new byte[decompLength];
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MemSect(0);
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readDecompLength = decompLength;
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m_saveFile->readFile(fileEntry,data,length,&numberOfBytesRead);
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m_saveFile->ReleaseSaveAccess();
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Compression::getCompression()->SetDecompressionType(m_saveFile->getSavePlatform()); // if this save is from another platform, set the correct decompression type
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if( useRLE )
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{
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Compression::getCompression()->DecompressLZXRLE(decomp, &readDecompLength, data, length );
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}
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else
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{
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Compression::getCompression()->Decompress(decomp, &readDecompLength, data, length );
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}
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Compression::getCompression()->SetDecompressionType(SAVE_FILE_PLATFORM_LOCAL); // and then set the decompression back to the local machine's standard type
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delete [] data;
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// 4J - was InflaterInputStream in here too, but we've already decompressed
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DataInputStream *ret = new DataInputStream(new ByteArrayInputStream( byteArray( decomp, readDecompLength) ));
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return ret;
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// } catch (IOException e) {
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// debugln("READ", x, z, "exception");
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// return null;
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// }
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}
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DataOutputStream *RegionFile::getChunkDataOutputStream(int x, int z)
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{
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// 4J - was DeflatorOutputStream in here too, but we've already compressed
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return new DataOutputStream( new ChunkBuffer(this, x, z));
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}
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/* write a chunk at (x,z) with length bytes of data to disk */
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void RegionFile::write(int x, int z, byte *data, int length) // TODO - was synchronized
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{
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// 4J Stu - Do the compression here so that we know how much space we need to store the compressed data
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byte *compData = new byte[length + 2048]; // presuming compression is going to make this smaller... UPDATE - for some really small things this isn't the case. Added 2K on here to cover those.
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unsigned int compLength = length;
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Compression::getCompression()->CompressLZXRLE(compData,&compLength,data,length);
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int sectorsNeeded = (compLength + CHUNK_HEADER_SIZE) / SECTOR_BYTES + 1;
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// app.DebugPrintf(">>>>>>>>>>>>>> writing compressed data for 0x%.8x, %d %d\n",fileEntry->data.regionIndex,x,z);
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// maximum chunk size is 1MB
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if (sectorsNeeded >= 256)
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{
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return;
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}
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m_saveFile->LockSaveAccess();
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{
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int offset = getOffset(x, z);
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int sectorNumber = offset >> 8;
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int sectorsAllocated = offset & 0xFF;
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#ifndef _CONTENT_PACKAGE
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if(sectorNumber < 0)
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{
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__debugbreak();
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}
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#endif
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if (sectorNumber != 0 && sectorsAllocated == sectorsNeeded)
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{
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/* we can simply overwrite the old sectors */
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// debug("SAVE", x, z, length, "rewrite");
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#ifndef _CONTENT_PACKAGE
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//wprintf(L"Writing chunk (%d,%d) in %ls from current sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
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#endif
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write(sectorNumber, compData, length, compLength);
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}
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else
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{
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/* we need to allocate new sectors */
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/* mark the sectors previously used for this chunk as free */
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for (int i = 0; i < sectorsAllocated; ++i)
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{
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sectorFree->at(sectorNumber + i) = true;
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}
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// 4J added - zero this now unused region of the file, so it can be better compressed until it is reused
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zero(sectorNumber, SECTOR_BYTES * sectorsAllocated);
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PIXBeginNamedEvent(0,"Scanning for free space\n");
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/* scan for a free space large enough to store this chunk */
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int runStart = (int)(find(sectorFree->begin(),sectorFree->end(),true) - sectorFree->begin()); // 4J - was sectorFree.indexOf(true)
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int runLength = 0;
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if (runStart != -1)
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{
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for (unsigned int i = runStart; i < sectorFree->size(); ++i)
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{
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if (runLength != 0)
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{
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if (sectorFree->at(i)) runLength++;
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else runLength = 0;
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} else if (sectorFree->at(i))
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{
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runStart = i;
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runLength = 1;
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}
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if (runLength >= sectorsNeeded)
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{
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break;
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}
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}
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}
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PIXEndNamedEvent();
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if (runLength >= sectorsNeeded)
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{
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/* we found a free space large enough */
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// debug("SAVE", x, z, length, "reuse");
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sectorNumber = runStart;
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setOffset(x, z, (sectorNumber << 8) | sectorsNeeded);
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#ifndef _CONTENT_PACKAGE
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//wprintf(L"Writing chunk (%d,%d) in %ls from old sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
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#endif
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for (int i = 0; i < sectorsNeeded; ++i)
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{
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sectorFree->at(sectorNumber + i) = false;
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}
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write(sectorNumber, compData, length, compLength);
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}
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else
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{
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PIXBeginNamedEvent(0,"Expanding storage for %d sectors\n", sectorsNeeded);
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/*
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* no free space large enough found -- we need to grow the
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* file
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*/
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// debug("SAVE", x, z, length, "grow");
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//SetFilePointer(file,0,0,FILE_END);
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m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
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sectorNumber = (int)sectorFree->size();
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#ifndef _CONTENT_PACAKGE
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//wprintf(L"Writing chunk (%d,%d) in %ls from new sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
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#endif
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DWORD numberOfBytesWritten = 0;
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for (int i = 0; i < sectorsNeeded; ++i)
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{
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//WriteFile(file,emptySector.data,SECTOR_BYTES,&numberOfBytesWritten,NULL);
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m_saveFile->writeFile(fileEntry,emptySector.data,SECTOR_BYTES,&numberOfBytesWritten);
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sectorFree->push_back(false);
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}
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sizeDelta += SECTOR_BYTES * sectorsNeeded;
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write(sectorNumber, compData, length, compLength);
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setOffset(x, z, (sectorNumber << 8) | sectorsNeeded);
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PIXEndNamedEvent();
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}
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}
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setTimestamp(x, z, (int) (System::currentTimeMillis() / 1000L));
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}
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m_saveFile->ReleaseSaveAccess();
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// } catch (IOException e) {
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// e.printStackTrace();
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// }
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}
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/* write a chunk data to the region file at specified sector number */
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void RegionFile::write(int sectorNumber, byte *data, int length, unsigned int compLength)
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{
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DWORD numberOfBytesWritten = 0;
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//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
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m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
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// 4J - this differs a bit from the java file format. Java has length stored as an int, then a type as a byte, then length-1 bytes of data
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// We store length and decompression length as ints, then length bytes of xbox LZX compressed data
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// 4J Stu - We need to do the compression at a level above this, where it is checking for free space
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compLength |= 0x80000000; // 4J - signify that this has been encoded with RLE method ( see code in getChunkDataInputStream() for matching detection of this)
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m_saveFile->writeFile(fileEntry,&compLength,4,&numberOfBytesWritten);
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compLength &= 0x7fffffff;
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m_saveFile->writeFile(fileEntry,&length,4,&numberOfBytesWritten);
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m_saveFile->writeFile(fileEntry,data,compLength,&numberOfBytesWritten);
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delete[] data;
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}
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void RegionFile::zero(int sectorNumber, int length)
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{
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DWORD numberOfBytesWritten = 0;
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//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
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m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
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m_saveFile->zeroFile( fileEntry, length, &numberOfBytesWritten );
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}
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/* is this an invalid chunk coordinate? */
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bool RegionFile::outOfBounds(int x, int z)
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{
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return x < 0 || x >= 32 || z < 0 || z >= 32;
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}
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int RegionFile::getOffset(int x, int z)
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{
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return offsets[x + z * 32];
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}
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bool RegionFile::hasChunk(int x, int z)
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{
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return getOffset(x, z) != 0;
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}
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// 4J added - write the initial two sectors that used to be written in the ctor when the file was empty
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void RegionFile::insertInitialSectors()
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{
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m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
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DWORD numberOfBytesWritten = 0;
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byte zeroBytes[ SECTOR_BYTES ];
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ZeroMemory(zeroBytes, SECTOR_BYTES);
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/* we need to write the chunk offset table */
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m_saveFile->writeFile(fileEntry,zeroBytes,SECTOR_BYTES,&numberOfBytesWritten);
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// write another sector for the timestamp info
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m_saveFile->writeFile(fileEntry,zeroBytes,SECTOR_BYTES,&numberOfBytesWritten);
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m_bIsEmpty = false;
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}
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void RegionFile::setOffset(int x, int z, int offset)
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{
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if( m_bIsEmpty )
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{
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insertInitialSectors(); // 4J added
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}
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DWORD numberOfBytesWritten = 0;
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offsets[x + z * 32] = offset;
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m_saveFile->setFilePointer( fileEntry, (x + z * 32) * 4, NULL, FILE_BEGIN );
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m_saveFile->writeFile(fileEntry,&offset,4,&numberOfBytesWritten);
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}
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void RegionFile::setTimestamp(int x, int z, int value)
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{
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if( m_bIsEmpty )
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{
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insertInitialSectors(); // 4J added
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}
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DWORD numberOfBytesWritten = 0;
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chunkTimestamps[x + z * 32] = value;
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m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES + (x + z * 32) * 4, NULL, FILE_BEGIN );
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m_saveFile->writeFile(fileEntry,&value,4,&numberOfBytesWritten);
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}
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void RegionFile::close()
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{
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m_saveFile->closeHandle( fileEntry );
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}
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