Files
MinecraftConsoles/Minecraft.World/RegionFile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

498 lines
15 KiB
C++

#include "stdafx.h"
#include "System.h"
#include "InputOutputStream.h"
#include "File.h"
#include "RegionFile.h"
#include "ConsoleSaveFile.h"
byteArray RegionFile::emptySector(SECTOR_BYTES);
RegionFile::RegionFile(ConsoleSaveFile *saveFile, File *path)
{
_lastModified = 0;
m_saveFile = saveFile;
offsets = new int[SECTOR_INTS];
memset(offsets,0,SECTOR_BYTES);
chunkTimestamps = new int[SECTOR_INTS];
memset(chunkTimestamps,0,SECTOR_BYTES);
/* 4J Jev, using files instead of strings:
strncpy(fileName,path,MAX_PATH_SIZE); */
fileName = path;
// debugln("REGION LOAD " + fileName);
sizeDelta = 0;
// 4J - removed try/catch
// try {
/* 4J - Removed as _lastModifed not used and this is always failing as checking wrong thing
if( path->exists() )
{
_lastModified = path->lastModified();
}
*/
fileEntry = m_saveFile->createFile( fileName->getName() );
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
if ( fileEntry->getFileSize() < SECTOR_BYTES)
{
// 4J altered - the original code used to write out 2 empty sectors here, which we don't want to do as we might be at a point where we shouldn't be touching the save file.
// This now happens in insertInitialSectors when we do a first write to the region
m_bIsEmpty = true;
sizeDelta += SECTOR_BYTES * 2;
}
else
{
m_bIsEmpty = false;
}
//if ((GetFileSize(file,NULL) & 0xfff) != 0)
if ((fileEntry->getFileSize() & 0xfff) != 0)
{
//byte zero = 0;
DWORD numberOfBytesWritten = 0;
DWORD bytesToWrite = 0x1000 - (fileEntry->getFileSize() & 0xfff);
byte *zeroBytes = new byte[ bytesToWrite ];
ZeroMemory(zeroBytes, bytesToWrite);
/* the file size is not a multiple of 4KB, grow it */
m_saveFile->writeFile(fileEntry,zeroBytes,bytesToWrite,&numberOfBytesWritten);
delete [] zeroBytes;
}
/* set up the available sector map */
int nSectors;
if( m_bIsEmpty ) // 4J - added this case for our empty files that we now don't create
{
nSectors = 2;
}
else
{
nSectors = (int) fileEntry->getFileSize() / SECTOR_BYTES;
}
sectorFree = new vector<bool>;
sectorFree->reserve(nSectors);
for (int i = 0; i < nSectors; ++i)
{
sectorFree->push_back(true);
}
sectorFree->at(0) = false; // chunk offset table
sectorFree->at(1) = false; // for the last modified info
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
for (int i = 0; i < SECTOR_INTS; ++i)
{
unsigned int offset = 0;
DWORD numberOfBytesRead = 0;
if( !m_bIsEmpty ) // 4J added condition, don't read back if we've just created an empty file as we don't immediately write this anymore
{
m_saveFile->readFile(fileEntry, &offset, 4, &numberOfBytesRead);
if(saveFile->isSaveEndianDifferent()) System::ReverseULONG(&offset);
}
offsets[i] = offset;
if (offset != 0 && (offset >> 8) + (offset & 0xFF) <= sectorFree->size())
{
for (unsigned int sectorNum = 0; sectorNum < (offset & 0xFF); ++sectorNum)
{
sectorFree->at((offset >> 8) + sectorNum) = false;
}
}
}
for (int i = 0; i < SECTOR_INTS; ++i)
{
int lastModValue = 0;
DWORD numberOfBytesRead = 0;
if( !m_bIsEmpty ) // 4J added condition, don't read back if we've just created an empty file as we don't immediately write this anymore
{
m_saveFile->readFile(fileEntry, &lastModValue, 4, &numberOfBytesRead);
if(saveFile->isSaveEndianDifferent()) System::ReverseINT(&lastModValue);
}
chunkTimestamps[i] = lastModValue;
}
// } catch (IOException e) {
// e.printStackTrace();
// }
}
void RegionFile::writeAllOffsets() // used for the file ConsoleSaveFile conversion between platforms
{
if(m_bIsEmpty == false)
{
// save all the offsets and timestamps
m_saveFile->LockSaveAccess();
DWORD numberOfBytesWritten = 0;
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
m_saveFile->writeFile(fileEntry,offsets, SECTOR_BYTES ,&numberOfBytesWritten);
numberOfBytesWritten = 0;
m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES, NULL, FILE_BEGIN );
m_saveFile->writeFile(fileEntry, chunkTimestamps, SECTOR_BYTES, &numberOfBytesWritten);
m_saveFile->ReleaseSaveAccess();
}
}
RegionFile::~RegionFile()
{
delete[] offsets;
delete[] chunkTimestamps;
delete sectorFree;
m_saveFile->closeHandle( fileEntry );
}
int64_t RegionFile::lastModified()
{
return _lastModified;
}
int RegionFile::getSizeDelta() // TODO - was synchronized
{
int ret = sizeDelta;
sizeDelta = 0;
return ret;
}
DataInputStream *RegionFile::getChunkDataInputStream(int x, int z) // TODO - was synchronized
{
if (outOfBounds(x, z))
{
// debugln("READ", x, z, "out of bounds");
return NULL;
}
// 4J - removed try/catch
// try {
int offset = getOffset(x, z);
if (offset == 0)
{
// debugln("READ", x, z, "miss");
return NULL;
}
unsigned int sectorNumber = offset >> 8;
unsigned int numSectors = offset & 0xFF;
if (sectorNumber + numSectors > sectorFree->size())
{
// debugln("READ", x, z, "invalid sector");
return NULL;
}
m_saveFile->LockSaveAccess();
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN);
unsigned int length;
unsigned int decompLength;
unsigned int readDecompLength;
DWORD numberOfBytesRead = 0;
// 4J - this differs a bit from the java file format. Java has length stored as an int, then a type as a byte, then length-1 bytes of data
// We store length and decompression length as ints, then length bytes of xbox LZX compressed data
m_saveFile->readFile(fileEntry,&length,4,&numberOfBytesRead);
if(m_saveFile->isSaveEndianDifferent()) System::ReverseULONG(&length);
// Using to bit of length to signify that this data was compressed with RLE method
bool useRLE = false;
if( length & 0x80000000 )
{
useRLE = true;
length &= 0x7fffffff;
}
m_saveFile->readFile(fileEntry,&decompLength,4,&numberOfBytesRead);
if(m_saveFile->isSaveEndianDifferent()) System::ReverseULONG(&decompLength);
if (length > SECTOR_BYTES * numSectors)
{
// debugln("READ", x, z, "invalid length: " + length + " > 4096 * " + numSectors);
m_saveFile->ReleaseSaveAccess();
return NULL;
}
MemSect(50);
byte *data = new byte[length];
byte *decomp = new byte[decompLength];
MemSect(0);
readDecompLength = decompLength;
m_saveFile->readFile(fileEntry,data,length,&numberOfBytesRead);
m_saveFile->ReleaseSaveAccess();
Compression::getCompression()->SetDecompressionType(m_saveFile->getSavePlatform()); // if this save is from another platform, set the correct decompression type
if( useRLE )
{
Compression::getCompression()->DecompressLZXRLE(decomp, &readDecompLength, data, length );
}
else
{
Compression::getCompression()->Decompress(decomp, &readDecompLength, data, length );
}
Compression::getCompression()->SetDecompressionType(SAVE_FILE_PLATFORM_LOCAL); // and then set the decompression back to the local machine's standard type
delete [] data;
// 4J - was InflaterInputStream in here too, but we've already decompressed
DataInputStream *ret = new DataInputStream(new ByteArrayInputStream( byteArray( decomp, readDecompLength) ));
return ret;
// } catch (IOException e) {
// debugln("READ", x, z, "exception");
// return null;
// }
}
DataOutputStream *RegionFile::getChunkDataOutputStream(int x, int z)
{
// 4J - was DeflatorOutputStream in here too, but we've already compressed
return new DataOutputStream( new ChunkBuffer(this, x, z));
}
/* write a chunk at (x,z) with length bytes of data to disk */
void RegionFile::write(int x, int z, byte *data, int length) // TODO - was synchronized
{
// 4J Stu - Do the compression here so that we know how much space we need to store the compressed data
byte *compData = new byte[length + 2048]; // presuming compression is going to make this smaller... UPDATE - for some really small things this isn't the case. Added 2K on here to cover those.
unsigned int compLength = length;
Compression::getCompression()->CompressLZXRLE(compData,&compLength,data,length);
int sectorsNeeded = (compLength + CHUNK_HEADER_SIZE) / SECTOR_BYTES + 1;
// app.DebugPrintf(">>>>>>>>>>>>>> writing compressed data for 0x%.8x, %d %d\n",fileEntry->data.regionIndex,x,z);
// maximum chunk size is 1MB
if (sectorsNeeded >= 256)
{
return;
}
m_saveFile->LockSaveAccess();
{
int offset = getOffset(x, z);
int sectorNumber = offset >> 8;
int sectorsAllocated = offset & 0xFF;
#ifndef _CONTENT_PACKAGE
if(sectorNumber < 0)
{
__debugbreak();
}
#endif
if (sectorNumber != 0 && sectorsAllocated == sectorsNeeded)
{
/* we can simply overwrite the old sectors */
// debug("SAVE", x, z, length, "rewrite");
#ifndef _CONTENT_PACKAGE
//wprintf(L"Writing chunk (%d,%d) in %ls from current sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
#endif
write(sectorNumber, compData, length, compLength);
}
else
{
/* we need to allocate new sectors */
/* mark the sectors previously used for this chunk as free */
for (int i = 0; i < sectorsAllocated; ++i)
{
sectorFree->at(sectorNumber + i) = true;
}
// 4J added - zero this now unused region of the file, so it can be better compressed until it is reused
zero(sectorNumber, SECTOR_BYTES * sectorsAllocated);
PIXBeginNamedEvent(0,"Scanning for free space\n");
/* scan for a free space large enough to store this chunk */
int runStart = (int)(find(sectorFree->begin(),sectorFree->end(),true) - sectorFree->begin()); // 4J - was sectorFree.indexOf(true)
int runLength = 0;
if (runStart != -1)
{
for (unsigned int i = runStart; i < sectorFree->size(); ++i)
{
if (runLength != 0)
{
if (sectorFree->at(i)) runLength++;
else runLength = 0;
} else if (sectorFree->at(i))
{
runStart = i;
runLength = 1;
}
if (runLength >= sectorsNeeded)
{
break;
}
}
}
PIXEndNamedEvent();
if (runLength >= sectorsNeeded)
{
/* we found a free space large enough */
// debug("SAVE", x, z, length, "reuse");
sectorNumber = runStart;
setOffset(x, z, (sectorNumber << 8) | sectorsNeeded);
#ifndef _CONTENT_PACKAGE
//wprintf(L"Writing chunk (%d,%d) in %ls from old sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
#endif
for (int i = 0; i < sectorsNeeded; ++i)
{
sectorFree->at(sectorNumber + i) = false;
}
write(sectorNumber, compData, length, compLength);
}
else
{
PIXBeginNamedEvent(0,"Expanding storage for %d sectors\n", sectorsNeeded);
/*
* no free space large enough found -- we need to grow the
* file
*/
// debug("SAVE", x, z, length, "grow");
//SetFilePointer(file,0,0,FILE_END);
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
sectorNumber = (int)sectorFree->size();
#ifndef _CONTENT_PACAKGE
//wprintf(L"Writing chunk (%d,%d) in %ls from new sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
#endif
DWORD numberOfBytesWritten = 0;
for (int i = 0; i < sectorsNeeded; ++i)
{
//WriteFile(file,emptySector.data,SECTOR_BYTES,&numberOfBytesWritten,NULL);
m_saveFile->writeFile(fileEntry,emptySector.data,SECTOR_BYTES,&numberOfBytesWritten);
sectorFree->push_back(false);
}
sizeDelta += SECTOR_BYTES * sectorsNeeded;
write(sectorNumber, compData, length, compLength);
setOffset(x, z, (sectorNumber << 8) | sectorsNeeded);
PIXEndNamedEvent();
}
}
setTimestamp(x, z, (int) (System::currentTimeMillis() / 1000L));
}
m_saveFile->ReleaseSaveAccess();
// } catch (IOException e) {
// e.printStackTrace();
// }
}
/* write a chunk data to the region file at specified sector number */
void RegionFile::write(int sectorNumber, byte *data, int length, unsigned int compLength)
{
DWORD numberOfBytesWritten = 0;
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
// 4J - this differs a bit from the java file format. Java has length stored as an int, then a type as a byte, then length-1 bytes of data
// We store length and decompression length as ints, then length bytes of xbox LZX compressed data
// 4J Stu - We need to do the compression at a level above this, where it is checking for free space
compLength |= 0x80000000; // 4J - signify that this has been encoded with RLE method ( see code in getChunkDataInputStream() for matching detection of this)
m_saveFile->writeFile(fileEntry,&compLength,4,&numberOfBytesWritten);
compLength &= 0x7fffffff;
m_saveFile->writeFile(fileEntry,&length,4,&numberOfBytesWritten);
m_saveFile->writeFile(fileEntry,data,compLength,&numberOfBytesWritten);
delete[] data;
}
void RegionFile::zero(int sectorNumber, int length)
{
DWORD numberOfBytesWritten = 0;
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
m_saveFile->zeroFile( fileEntry, length, &numberOfBytesWritten );
}
/* is this an invalid chunk coordinate? */
bool RegionFile::outOfBounds(int x, int z)
{
return x < 0 || x >= 32 || z < 0 || z >= 32;
}
int RegionFile::getOffset(int x, int z)
{
return offsets[x + z * 32];
}
bool RegionFile::hasChunk(int x, int z)
{
return getOffset(x, z) != 0;
}
// 4J added - write the initial two sectors that used to be written in the ctor when the file was empty
void RegionFile::insertInitialSectors()
{
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
DWORD numberOfBytesWritten = 0;
byte zeroBytes[ SECTOR_BYTES ];
ZeroMemory(zeroBytes, SECTOR_BYTES);
/* we need to write the chunk offset table */
m_saveFile->writeFile(fileEntry,zeroBytes,SECTOR_BYTES,&numberOfBytesWritten);
// write another sector for the timestamp info
m_saveFile->writeFile(fileEntry,zeroBytes,SECTOR_BYTES,&numberOfBytesWritten);
m_bIsEmpty = false;
}
void RegionFile::setOffset(int x, int z, int offset)
{
if( m_bIsEmpty )
{
insertInitialSectors(); // 4J added
}
DWORD numberOfBytesWritten = 0;
offsets[x + z * 32] = offset;
m_saveFile->setFilePointer( fileEntry, (x + z * 32) * 4, NULL, FILE_BEGIN );
m_saveFile->writeFile(fileEntry,&offset,4,&numberOfBytesWritten);
}
void RegionFile::setTimestamp(int x, int z, int value)
{
if( m_bIsEmpty )
{
insertInitialSectors(); // 4J added
}
DWORD numberOfBytesWritten = 0;
chunkTimestamps[x + z * 32] = value;
m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES + (x + z * 32) * 4, NULL, FILE_BEGIN );
m_saveFile->writeFile(fileEntry,&value,4,&numberOfBytesWritten);
}
void RegionFile::close()
{
m_saveFile->closeHandle( fileEntry );
}