* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#pragma once
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#include "LevelSource.h"
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class Material;
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class TileEntity;
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class BiomeSource;
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class Region : public LevelSource
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{
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private:
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int xc1, zc1;
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LevelChunk2DArray *chunks;
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Level *level;
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bool allEmpty;
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// AP - added a caching system for Chunk::rebuild to take advantage of
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int xcCached, zcCached;
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unsigned char *CachedTiles;
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public:
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Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int r);
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virtual ~Region();
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bool isAllEmpty();
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int getTile(int x, int y, int z);
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shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
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float getBrightness(int x, int y, int z, int emitt);
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float getBrightness(int x, int y, int z);
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int getLightColor(int x, int y, int z, int emitt, int tileId = -1); // 4J - change brought forward from 1.8.2
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int getRawBrightness(int x, int y, int z);
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int getRawBrightness(int x, int y, int z, bool propagate);
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int getData(int x, int y, int z);
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Material *getMaterial(int x, int y, int z);
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BiomeSource *getBiomeSource();
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Biome *getBiome(int x, int z);
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bool isSolidRenderTile(int x, int y, int z);
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bool isSolidBlockingTile(int x, int y, int z);
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bool isTopSolidBlocking(int x, int y, int z);
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bool isEmptyTile(int x, int y, int z);
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// 4J - changes brought forward from 1.8.2
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int getBrightnessPropagate(LightLayer::variety layer, int x, int y, int z, int tileId); // 4J added tileId
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int getBrightness(LightLayer::variety layer, int x, int y, int z);
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int getMaxBuildHeight();
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int getDirectSignal(int x, int y, int z, int dir);
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LevelChunk* getLevelChunk(int x, int y, int z);
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// AP - added a caching system for Chunk::rebuild to take advantage of
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void setCachedTiles(unsigned char *tiles, int xc, int zc);
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}; |