53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#pragma once
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using namespace std;
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#include "Tile.h"
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#include "Definitions.h"
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class Random;
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class ReedTile : public Tile
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{
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friend class Tile;
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protected:
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ReedTile(int id);
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public:
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virtual void updateDefaultShape(); // 4J Added override
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void tick(Level *level, int x, int y, int z, Random* random);
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public:
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bool mayPlace(Level *level, int x, int y, int z);
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public:
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void neighborChanged(Level *level, int x, int y, int z, int type);
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protected:
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const void checkAlive(Level *level, int x, int y, int z);
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public:
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bool canSurvive(Level *level, int x, int y, int z);
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public:
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AABB *getAABB(Level *level, int x, int y, int z);
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public:
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int getResource(int data, Random *random, int playerBonusLevel);
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public:
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bool blocksLight();
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public:
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bool isSolidRender(bool isServerLevel = false);
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public:
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bool isCubeShaped();
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public:
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int getRenderShape();
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virtual int cloneTileId(Level *level, int x, int y, int z);
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// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
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virtual bool shouldTileTick(Level *level, int x,int y,int z);
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};
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