19 lines
534 B
C++
19 lines
534 B
C++
#pragma once
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#include "Tile.h"
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class RedlightTile : public Tile
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{
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private:
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bool isLit;
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public:
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RedlightTile(int id, bool isLit);
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virtual void registerIcons(IconRegister *iconRegister);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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}; |