Files
MinecraftConsoles/Minecraft.World/RedlightTile.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

78 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.h"
#include "RedlightTile.h"
RedlightTile::RedlightTile(int id, bool isLit) : Tile(id, Material::buildable_glass)
{
this->isLit = isLit;
if (isLit)
{
setLightEmission(1.0f);
}
}
void RedlightTile::registerIcons(IconRegister *iconRegister)
{
if (isLit)
{
icon = iconRegister->registerIcon(L"redstoneLight_lit");
}
else
{
icon = iconRegister->registerIcon(L"redstoneLight");
}
}
void RedlightTile::onPlace(Level *level, int x, int y, int z)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->addToTickNextTick(x, y, z, id, 4);
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
}
}
}
void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->addToTickNextTick(x, y, z, id, 4);
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
}
}
}
void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_Id, 0, UPDATE_CLIENTS);
}
}
}
int RedlightTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::redstoneLight_Id;
}
int RedlightTile::cloneTileId(Level *level, int x, int y, int z)
{
return Tile::redstoneLight_Id;
}