* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.h"
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#include "RedlightTile.h"
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RedlightTile::RedlightTile(int id, bool isLit) : Tile(id, Material::buildable_glass)
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{
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this->isLit = isLit;
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if (isLit)
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{
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setLightEmission(1.0f);
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}
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}
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void RedlightTile::registerIcons(IconRegister *iconRegister)
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{
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if (isLit)
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{
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icon = iconRegister->registerIcon(L"redstoneLight_lit");
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}
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else
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{
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icon = iconRegister->registerIcon(L"redstoneLight");
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}
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}
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void RedlightTile::onPlace(Level *level, int x, int y, int z)
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{
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if (!level->isClientSide)
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{
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if (isLit && !level->hasNeighborSignal(x, y, z))
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{
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level->addToTickNextTick(x, y, z, id, 4);
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}
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else if (!isLit && level->hasNeighborSignal(x, y, z))
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{
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level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
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}
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}
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}
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void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!level->isClientSide)
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{
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if (isLit && !level->hasNeighborSignal(x, y, z))
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{
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level->addToTickNextTick(x, y, z, id, 4);
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}
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else if (!isLit && level->hasNeighborSignal(x, y, z))
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{
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level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
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}
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}
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}
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void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (!level->isClientSide)
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{
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if (isLit && !level->hasNeighborSignal(x, y, z))
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{
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level->setTileAndData(x, y, z, Tile::redstoneLight_Id, 0, UPDATE_CLIENTS);
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}
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}
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}
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int RedlightTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::redstoneLight_Id;
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}
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int RedlightTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Tile::redstoneLight_Id;
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} |