This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "RedStoneOreTile.h"
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#include "net.minecraft.world.item.h"
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RedStoneOreTile::RedStoneOreTile(int id, bool lit) : Tile(id, Material::stone)
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{
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if (lit)
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{
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this->setTicking(true);
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}
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this->lit = lit;
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}
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int RedStoneOreTile::getTickDelay(Level *level)
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{
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return 30;
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}
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void RedStoneOreTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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{
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interact(level, x, y, z);
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Tile::attack(level, x, y, z, player);
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}
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void RedStoneOreTile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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interact(level, x, y, z);
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Tile::stepOn(level, x, y, z, entity);
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool RedStoneOreTile::TestUse()
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{
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return id == Tile::redStoneOre_Id;
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}
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bool RedStoneOreTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if (soundOnly) return false;
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interact(level, x, y, z);
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return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ);
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}
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void RedStoneOreTile::interact(Level *level, int x, int y, int z)
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{
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poofParticles(level, x, y, z);
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if (level->isClientSide) return; // 4J added
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if (id == Tile::redStoneOre_Id)
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{
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level->setTileAndUpdate(x, y, z, Tile::redStoneOre_lit_Id);
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}
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}
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void RedStoneOreTile::tick(Level *level, int x, int y, int z, Random* random)
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{
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if (id == Tile::redStoneOre_lit_Id)
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{
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level->setTileAndUpdate(x, y, z, Tile::redStoneOre_Id);
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}
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}
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int RedStoneOreTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::redStone->id;
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}
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int RedStoneOreTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
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{
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return getResourceCount(random) + random->nextInt(bonusLevel + 1);
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}
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int RedStoneOreTile::getResourceCount(Random *random)
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{
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return 4 + random->nextInt(2);
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}
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void RedStoneOreTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
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// also spawn experience if the block is broken
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if (getResource(data, level->random, playerBonusLevel) != id)
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{
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int magicCount = 1 + level->random->nextInt(5);
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popExperience(level, x, y, z, magicCount);
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}
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}
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void RedStoneOreTile::animateTick(Level *level, int x, int y, int z, Random *random)
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{
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if (lit)
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{
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poofParticles(level, x, y, z);
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}
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}
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void RedStoneOreTile::poofParticles(Level *level, int x, int y, int z)
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{
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Random *random = level->random;
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double r = 1 / 16.0f;
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for (int i = 0; i < 6; i++)
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{
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double xx = x + random->nextFloat();
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double yy = y + random->nextFloat();
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double zz = z + random->nextFloat();
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if (i == 0 && !level->isSolidRenderTile(x, y + 1, z)) yy = y + 1 + r;
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if (i == 1 && !level->isSolidRenderTile(x, y - 1, z)) yy = y + 0 - r;
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if (i == 2 && !level->isSolidRenderTile(x, y, z + 1)) zz = z + 1 + r;
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if (i == 3 && !level->isSolidRenderTile(x, y, z - 1)) zz = z + 0 - r;
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if (i == 4 && !level->isSolidRenderTile(x + 1, y, z)) xx = x + 1 + r;
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if (i == 5 && !level->isSolidRenderTile(x - 1, y, z)) xx = x + 0 - r;
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if (xx < x || xx > x + 1 || yy < 0 || yy > y + 1 || zz < z || zz > z + 1)
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{
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level->addParticle(eParticleType_reddust, xx, yy, zz, 0, 0, 0);
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}
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}
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}
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bool RedStoneOreTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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return id == Tile::redStoneOre_lit_Id;
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}
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shared_ptr<ItemInstance> RedStoneOreTile::getSilkTouchItemInstance(int data)
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{
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return shared_ptr<ItemInstance>(new ItemInstance(Tile::redStoneOre));
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} |