Files
MinecraftConsoles/Minecraft.World/RedStoneDustTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

62 lines
2.2 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
using namespace std;
class Random;
class Level;
class ChunkRebuildData;
class RedStoneDustTile : public Tile
{
friend ChunkRebuildData;
public:
static const wstring TEXTURE_CROSS;
static const wstring TEXTURE_LINE;
static const wstring TEXTURE_CROSS_OVERLAY;
static const wstring TEXTURE_LINE_OVERLAY;
private:
bool shouldSignal;
unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
Icon *iconCross;
Icon *iconLine;
Icon *iconCrossOver;
Icon *iconLineOver;
public:
RedStoneDustTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getColor() const; // 4J Added
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
virtual bool mayPlace(Level *level, int x, int y, int z);
private:
void updatePowerStrength(Level *level, int x, int y, int z);
void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
void checkCornerChangeAt(Level *level, int x, int y, int z);
public:
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
private:
int checkTarget(Level *level, int x, int y, int z, int target);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
static bool shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
static Icon *getTexture(const wstring &name);
};