* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Definitions.h"
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using namespace std;
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class Random;
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class Level;
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class ChunkRebuildData;
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class RedStoneDustTile : public Tile
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{
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friend ChunkRebuildData;
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public:
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static const wstring TEXTURE_CROSS;
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static const wstring TEXTURE_LINE;
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static const wstring TEXTURE_CROSS_OVERLAY;
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static const wstring TEXTURE_LINE_OVERLAY;
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private:
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bool shouldSignal;
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unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
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Icon *iconCross;
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Icon *iconLine;
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Icon *iconCrossOver;
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Icon *iconLineOver;
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public:
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RedStoneDustTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual int getColor() const; // 4J Added
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
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virtual bool mayPlace(Level *level, int x, int y, int z);
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private:
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void updatePowerStrength(Level *level, int x, int y, int z);
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void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
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void checkCornerChangeAt(Level *level, int x, int y, int z);
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public:
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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private:
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int checkTarget(Level *level, int x, int y, int z, int target);
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public:
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool isSignalSource();
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virtual void animateTick(Level *level, int x, int y, int z, Random *random);
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static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
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static bool shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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static Icon *getTexture(const wstring &name);
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};
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