Files
MinecraftConsoles/Minecraft.World/RecordPlayerTile.h
2026-03-02 17:37:16 +07:00

69 lines
2.1 KiB
C++

#pragma once
#include "EntityTile.h"
#include "CompoundTag.h"
#include "TileEntity.h"
class CompoundTag;
class ChunkRebuildData;
class RecordPlayerTile : public EntityTile
{
friend class Tile;
friend class ChunkRebuildData;
public:
class Entity : public TileEntity
{
public:
eINSTANCEOF GetType() { return eTYPE_RECORDPLAYERTILE; }
static TileEntity *create() { return new RecordPlayerTile::Entity(); }
public:
int record;
Entity() : TileEntity(), record( 0 ) {}
virtual void load(CompoundTag *tag)
{
TileEntity::load(tag);
record = tag->getInt(L"Record");
}
virtual void save(CompoundTag *tag)
{
TileEntity::save(tag);
if (record > 0) tag->putInt(L"Record", record);
// return true; // 4J - TODO, in java there is no return type here but we can't change our derived class member function to not have one - investigate
// 4J Jev, took out the return statement, TileEntity::save is now virtual. Think this fixes above.
}
// 4J Added
shared_ptr<TileEntity> clone()
{
shared_ptr<RecordPlayerTile::Entity> result = shared_ptr<RecordPlayerTile::Entity>( new RecordPlayerTile::Entity() );
TileEntity::clone(result);
result->record = record;
return result;
}
};
private:
Icon *iconTop;
protected:
RecordPlayerTile(int id);
public:
virtual Icon *getTexture(int face, int data);
virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
void setRecord(Level *level, int x, int y, int z, int record);
void dropRecording(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
void registerIcons(IconRegister *iconRegister);
};