This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
114 lines
2.6 KiB
C++
114 lines
2.6 KiB
C++
/*package net.minecraft.world.item.crafting;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.world.inventory.CraftingContainer;
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import net.minecraft.world.item.CoalItem;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemInstance;
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import net.minecraft.world.level.tile.StoneSlabTile;
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import net.minecraft.world.level.tile.Tile;
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*/
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#include "Recipy.h"
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#pragma once
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using namespace std;
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class CraftingContainer;
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class FireTile;
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class ArmorRecipes;
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class ClothDyeRecipes;
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class FoodRecipies;
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class OreRecipies;
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class StructureRecipies;
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class ToolRecipies;
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class WeaponRecipies;
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class ShapedRecipy;
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class FireworksRecipe;
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typedef unordered_map<wchar_t, ItemInstance *> myMap;
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#define ADD_OBJECT(a,b) a.push_back(new Object(b))
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class Object
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{
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public:
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union
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{
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Tile *tile;
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FireTile *firetile;
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Item *item;
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MapItem *mapitem;
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ItemInstance *iteminstance;
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};
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Object() { eType=eTYPE_NOTSET;}
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Object(Tile *t) { eType=eType_TILE;tile=t;}
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Object(FireTile *t) { eType=eType_FIRETILE;firetile=t;}
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Object(Item *i) { eType=eType_ITEM; item=i;}
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Object(MapItem *i) { eType=eType_MAPITEM;mapitem=i;}
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Object(ItemInstance *i) { eType=eType_ITEMINSTANCE;iteminstance=i;}
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eINSTANCEOF instanceof() { return eType;}
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eINSTANCEOF GetType() { return eType; };
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private:
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eINSTANCEOF eType;
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};
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class Recipes
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{
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public:
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static const int ANY_AUX_VALUE = -1;
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private:
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static Recipes *instance;
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vector <Recipy *> *recipies;
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public:
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static void staticCtor();
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public:
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static Recipes *getInstance()
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{
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return instance;
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}
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private:
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void _init(); // 4J add
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Recipes();
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public:
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ShapedRecipy *addShapedRecipy(ItemInstance *, ... );
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void addShapelessRecipy(ItemInstance *result,... );
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shared_ptr<ItemInstance> getItemFor(shared_ptr<CraftingContainer> craftSlots, Level *level, Recipy *recipesClass = NULL); // 4J Added recipesClass param
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vector <Recipy *> *getRecipies();
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// 4J-PB - Added all below for new Xbox 'crafting'
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shared_ptr<ItemInstance> getItemForRecipe(Recipy *r);
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Recipy::INGREDIENTS_REQUIRED *getRecipeIngredientsArray();
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private:
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void buildRecipeIngredientsArray();
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Recipy::INGREDIENTS_REQUIRED *m_pRecipeIngredientsRequired;
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public:
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static ToolRecipies *pToolRecipies;
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static WeaponRecipies *pWeaponRecipies;
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static StructureRecipies *pStructureRecipies;
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static OreRecipies *pOreRecipies;
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static FoodRecipies *pFoodRecipies;
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static ClothDyeRecipes *pClothDyeRecipes;
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static ArmorRecipes *pArmorRecipes;
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static FireworksRecipe *pFireworksRecipes;
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};
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