This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
101 lines
2.1 KiB
C++
101 lines
2.1 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "ReadOnlyChunkCache.h"
|
|
#include "Biome.h"
|
|
|
|
ReadOnlyChunkCache::ReadOnlyChunkCache(Level *level, ChunkStorage *storage)
|
|
{
|
|
chunks = LevelChunkArray(LEN * LEN);
|
|
emptyPixels = byteArray(Level::CHUNK_TILE_COUNT);
|
|
|
|
this->level = level;
|
|
this->storage = storage;
|
|
}
|
|
|
|
ReadOnlyChunkCache::~ReadOnlyChunkCache()
|
|
{
|
|
for(unsigned int i = 0; i < chunks.length; ++i)
|
|
delete chunks[i];
|
|
|
|
delete[] chunks.data;
|
|
|
|
delete[] emptyPixels.data;
|
|
}
|
|
|
|
bool ReadOnlyChunkCache::hasChunk(int x, int z)
|
|
{
|
|
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
|
|
return chunks[slot] != NULL && (chunks[slot]->isAt(x, z));
|
|
}
|
|
|
|
LevelChunk *ReadOnlyChunkCache::create(int x, int z)
|
|
{
|
|
return getChunk(x, z);
|
|
}
|
|
|
|
LevelChunk *ReadOnlyChunkCache::getChunk(int x, int z)
|
|
{
|
|
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
|
|
// 4J - removed try/catch
|
|
// try {
|
|
if (!hasChunk(x, z))
|
|
{
|
|
LevelChunk *newChunk = load(x, z);
|
|
if (newChunk == NULL)
|
|
{
|
|
newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
|
|
}
|
|
chunks[slot] = newChunk;
|
|
}
|
|
return chunks[slot];
|
|
// } catch (Exception e) {
|
|
// e.printStackTrace();
|
|
// return null;
|
|
// }
|
|
}
|
|
|
|
LevelChunk *ReadOnlyChunkCache::load(int x, int z)
|
|
{
|
|
// 4J - remove try/catch
|
|
// try {
|
|
return storage->load(level, x, z);
|
|
// } catch (IOException e) {
|
|
// e.printStackTrace();
|
|
// return null;
|
|
// }
|
|
}
|
|
// 4J - TODO - was synchronized
|
|
void ReadOnlyChunkCache::postProcess(ChunkSource *parent, int x, int z)
|
|
{
|
|
}
|
|
|
|
bool ReadOnlyChunkCache::save(bool force, ProgressListener *progressListener)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool ReadOnlyChunkCache::tick()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool ReadOnlyChunkCache::shouldSave()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
wstring ReadOnlyChunkCache::gatherStats()
|
|
{
|
|
return L"ReadOnlyChunkCache";
|
|
}
|
|
|
|
vector<Biome::MobSpawnerData *> *ReadOnlyChunkCache::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
TilePos *ReadOnlyChunkCache::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
|
|
{
|
|
return NULL;
|
|
}
|