Files
MinecraftConsoles/Minecraft.World/ReadOnlyChunkCache.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

101 lines
2.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "ReadOnlyChunkCache.h"
#include "Biome.h"
ReadOnlyChunkCache::ReadOnlyChunkCache(Level *level, ChunkStorage *storage)
{
chunks = LevelChunkArray(LEN * LEN);
emptyPixels = byteArray(Level::CHUNK_TILE_COUNT);
this->level = level;
this->storage = storage;
}
ReadOnlyChunkCache::~ReadOnlyChunkCache()
{
for(unsigned int i = 0; i < chunks.length; ++i)
delete chunks[i];
delete[] chunks.data;
delete[] emptyPixels.data;
}
bool ReadOnlyChunkCache::hasChunk(int x, int z)
{
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
return chunks[slot] != NULL && (chunks[slot]->isAt(x, z));
}
LevelChunk *ReadOnlyChunkCache::create(int x, int z)
{
return getChunk(x, z);
}
LevelChunk *ReadOnlyChunkCache::getChunk(int x, int z)
{
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
// 4J - removed try/catch
// try {
if (!hasChunk(x, z))
{
LevelChunk *newChunk = load(x, z);
if (newChunk == NULL)
{
newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
}
chunks[slot] = newChunk;
}
return chunks[slot];
// } catch (Exception e) {
// e.printStackTrace();
// return null;
// }
}
LevelChunk *ReadOnlyChunkCache::load(int x, int z)
{
// 4J - remove try/catch
// try {
return storage->load(level, x, z);
// } catch (IOException e) {
// e.printStackTrace();
// return null;
// }
}
// 4J - TODO - was synchronized
void ReadOnlyChunkCache::postProcess(ChunkSource *parent, int x, int z)
{
}
bool ReadOnlyChunkCache::save(bool force, ProgressListener *progressListener)
{
return true;
}
bool ReadOnlyChunkCache::tick()
{
return false;
}
bool ReadOnlyChunkCache::shouldSave()
{
return false;
}
wstring ReadOnlyChunkCache::gatherStats()
{
return L"ReadOnlyChunkCache";
}
vector<Biome::MobSpawnerData *> *ReadOnlyChunkCache::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
return NULL;
}
TilePos *ReadOnlyChunkCache::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
return NULL;
}