* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
32 lines
903 B
C++
32 lines
903 B
C++
#pragma once
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#include "Goal.h"
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class RangedAttackMob;
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class RangedAttackGoal : public Goal
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{
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private:
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Mob *mob; // Owner
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RangedAttackMob *rangedAttackMob; // owner
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weak_ptr<LivingEntity> target;
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int attackTime;
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double speedModifier;
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int seeTime;
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int attackIntervalMin;
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int attackIntervalMax;
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float attackRadius;
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float attackRadiusSqr;
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void _init(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius);
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public:
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// 4J Added extra Mob param to avoid weird type conversion problems
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RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackInterval, float attackRadius);
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RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius);
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bool canUse();
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bool canContinueToUse();
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void stop();
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void tick();
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}; |