Files
MinecraftConsoles/Minecraft.World/RangedAttackGoal.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

32 lines
903 B
C++

#pragma once
#include "Goal.h"
class RangedAttackMob;
class RangedAttackGoal : public Goal
{
private:
Mob *mob; // Owner
RangedAttackMob *rangedAttackMob; // owner
weak_ptr<LivingEntity> target;
int attackTime;
double speedModifier;
int seeTime;
int attackIntervalMin;
int attackIntervalMax;
float attackRadius;
float attackRadiusSqr;
void _init(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius);
public:
// 4J Added extra Mob param to avoid weird type conversion problems
RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackInterval, float attackRadius);
RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius);
bool canUse();
bool canContinueToUse();
void stop();
void tick();
};