This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.sensing.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.phys.h"
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#include "RangedAttackGoal.h"
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void RangedAttackGoal::_init(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius)
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{
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//if (!(mob instanceof LivingEntity))
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//{
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//throw new IllegalArgumentException("ArrowAttackGoal requires Mob implements RangedAttackMob");
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//}
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rangedAttackMob = rangedMob;
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this->mob = mob;
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this->speedModifier = speedModifier;
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this->attackIntervalMin = attackIntervalMin;
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this->attackIntervalMax = attackIntervalMax;
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this->attackRadius = attackRadius;
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attackRadiusSqr = attackRadius * attackRadius;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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target = weak_ptr<LivingEntity>();
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attackTime = -1;
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seeTime = 0;
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}
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RangedAttackGoal::RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackInterval, float attackRadius)
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{
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_init(rangedMob, mob, speedModifier, attackInterval, attackInterval, attackRadius);
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}
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RangedAttackGoal::RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius)
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{
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_init(rangedMob, mob, speedModifier, attackIntervalMin, attackIntervalMax, attackRadius);
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}
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bool RangedAttackGoal::canUse()
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{
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shared_ptr<LivingEntity> bestTarget = mob->getTarget();
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if (bestTarget == NULL) return false;
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target = weak_ptr<LivingEntity>(bestTarget);
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return true;
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}
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bool RangedAttackGoal::canContinueToUse()
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{
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return canUse() || !mob->getNavigation()->isDone();
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}
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void RangedAttackGoal::stop()
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{
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target = weak_ptr<LivingEntity>();
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seeTime = 0;
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attackTime = -1;
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}
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void RangedAttackGoal::tick()
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{
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// 4J: It's possible the target has gone since canUse selected it, don't do tick if target is null
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if (target.lock() == NULL) return;
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double targetDistSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
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bool canSee = mob->getSensing()->canSee(target.lock());
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if (canSee)
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{
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seeTime++;
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}
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else
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{
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seeTime = 0;
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}
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if (targetDistSqr > attackRadiusSqr || seeTime < 20)
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{
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mob->getNavigation()->moveTo(target.lock(), speedModifier);
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}
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else
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{
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mob->getNavigation()->stop();
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}
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mob->getLookControl()->setLookAt(target.lock(), 30, 30);
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if (--attackTime == 0)
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{
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if (targetDistSqr > attackRadiusSqr || !canSee) return;
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float dist = Mth::sqrt(targetDistSqr) / attackRadius;
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float power = dist;
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if (power < 0.1f) power = 0.1f;
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if (power > 1) power = 1;
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rangedAttackMob->performRangedAttack(target.lock(), power);
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attackTime = Mth::floor(dist * (attackIntervalMax - attackIntervalMin) + attackIntervalMin);
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}
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else if (attackTime < 0)
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{
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float dist = Mth::sqrt(targetDistSqr) / attackRadius;
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attackTime = Mth::floor(dist * (attackIntervalMax - attackIntervalMin) + attackIntervalMin);
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}
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} |