Files
MinecraftConsoles/Minecraft.World/RandomScatteredLargeFeature.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

46 lines
1.1 KiB
C++

#pragma once
#include "StructureFeature.h"
#include "StructureStart.h"
class RandomScatteredLargeFeature : public StructureFeature
{
public:
static const wstring OPTION_SPACING;
static void staticCtor();
static vector<Biome *> allowedBiomes;
private:
vector<Biome::MobSpawnerData *> swamphutEnemies;
int spacing;
int minSeparation;
void _init();
public:
RandomScatteredLargeFeature();
RandomScatteredLargeFeature(unordered_map<wstring, wstring> options);
wstring getFeatureName();
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
StructureStart *createStructureStart(int x, int z);
public:
class ScatteredFeatureStart : public StructureStart
{
public:
static StructureStart *Create() { return new ScatteredFeatureStart(); }
virtual EStructureStart GetType() { return eStructureStart_ScatteredFeatureStart; }
public:
ScatteredFeatureStart();
ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ);
};
public:
bool isSwamphut(int cellX, int cellY, int cellZ);
vector<Biome::MobSpawnerData *> *getSwamphutEnemies();
};