Files
MinecraftConsoles/Minecraft.World/RandomScatteredLargeFeature.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

139 lines
3.9 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "ScatteredFeaturePieces.h"
#include "RandomScatteredLargeFeature.h"
const wstring RandomScatteredLargeFeature::OPTION_SPACING = L"distance";
vector<Biome *> RandomScatteredLargeFeature::allowedBiomes;
void RandomScatteredLargeFeature::staticCtor()
{
allowedBiomes.push_back( Biome::desert );
allowedBiomes.push_back( Biome::desertHills );
allowedBiomes.push_back( Biome::jungle );
allowedBiomes.push_back( Biome::jungleHills );
allowedBiomes.push_back( Biome::swampland );
}
void RandomScatteredLargeFeature::_init()
{
spacing = 32;
minSeparation = 8;
swamphutEnemies.push_back(new Biome::MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
}
RandomScatteredLargeFeature::RandomScatteredLargeFeature()
{
_init();
}
RandomScatteredLargeFeature::RandomScatteredLargeFeature(unordered_map<wstring, wstring> options)
{
_init();
for(auto& option : options)
{
if (option.first.compare(OPTION_SPACING) == 0)
{
spacing = Mth::getInt(option.second, spacing, minSeparation + 1);
}
}
}
wstring RandomScatteredLargeFeature::getFeatureName()
{
return L"Temple";
}
bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
{
int xx = x;
int zz = z;
if (x < 0) x -= spacing - 1;
if (z < 0) z -= spacing - 1;
int xCenterFeatureChunk = x / spacing;
int zCenterFeatureChunk = z / spacing;
Random *r = level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
xCenterFeatureChunk *= spacing;
zCenterFeatureChunk *= spacing;
xCenterFeatureChunk += r->nextInt(spacing - minSeparation);
zCenterFeatureChunk += r->nextInt(spacing - minSeparation);
x = xx;
z = zz;
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != NULL )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Temples);
}
if (forcePlacement || (x == xCenterFeatureChunk && z == zCenterFeatureChunk))
{
Biome *biome = level->getBiomeSource()->getBiome(x * 16 + 8, z * 16 + 8);
for ( const auto& a : allowedBiomes)
{
if (biome == a)
{
return true;
}
}
}
return false;
}
StructureStart *RandomScatteredLargeFeature::createStructureStart(int x, int z)
{
return new ScatteredFeatureStart(level, random, x, z);
}
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart()
{
// for reflection
}
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart(chunkX, chunkZ)
{
Biome *biome = level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8);
if (biome == Biome::jungle || biome == Biome::jungleHills)
{
ScatteredFeaturePieces::JunglePyramidPiece *startRoom = new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16, chunkZ * 16);
pieces.push_back(startRoom);
}
else if (biome == Biome::swampland)
{
ScatteredFeaturePieces::SwamplandHut *startRoom = new ScatteredFeaturePieces::SwamplandHut(random, chunkX * 16, chunkZ * 16);
pieces.push_back(startRoom);
}
else
{
ScatteredFeaturePieces::DesertPyramidPiece *startRoom = new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16, chunkZ * 16);
pieces.push_back(startRoom);
}
calculateBoundingBox();
}
bool RandomScatteredLargeFeature::isSwamphut(int cellX, int cellY, int cellZ)
{
StructureStart *structureAt = getStructureAt(cellX, cellY, cellZ);
if (structureAt == NULL || !( dynamic_cast<ScatteredFeatureStart *>( structureAt ) ) || structureAt->pieces.empty())
{
return false;
}
StructurePiece *first = NULL;
auto it = structureAt->pieces.begin();
if(it != structureAt->pieces.end() ) first = *it;
return dynamic_cast<ScatteredFeaturePieces::SwamplandHut *>(first) != NULL;
}
vector<Biome::MobSpawnerData *> *RandomScatteredLargeFeature::getSwamphutEnemies()
{
return &swamphutEnemies;
}