47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include "Tile.h"
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class QuartzBlockTile : public Tile
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{
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friend class ChunkRebuildData;
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public:
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static const int TYPE_DEFAULT = 0;
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static const int TYPE_CHISELED = 1;
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static const int TYPE_LINES_Y = 2;
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static const int TYPE_LINES_X = 3;
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static const int TYPE_LINES_Z = 4;
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static const int QUARTZ_BLOCK_NAMES = 5;
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static int BLOCK_NAMES[QUARTZ_BLOCK_NAMES];
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private:
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static const int QUARTZ_BLOCK_TEXTURES = 5;
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static const wstring TEXTURE_TOP;
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static const wstring TEXTURE_CHISELED_TOP;
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static const wstring TEXTURE_LINES_TOP;
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static const wstring TEXTURE_BOTTOM;
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static const wstring TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES];
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Icon *icons[QUARTZ_BLOCK_TEXTURES];
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Icon *iconChiseledTop;
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Icon *iconLinesTop;
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Icon *iconTop;
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Icon *iconBottom;
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public:
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QuartzBlockTile(int id);
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Icon *getTexture(int face, int data);
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int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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int getSpawnResourcesAuxValue(int data);
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protected:
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shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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public:
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int getRenderShape();
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void registerIcons(IconRegister *iconRegister);
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}; |