This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
122 lines
3.1 KiB
C++
122 lines
3.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#include "QuartzBlockTile.h"
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// 4J Added
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#include "Level.h"
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#include "PistonBaseTile.h"
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#include "Player.h"
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int QuartzBlockTile::BLOCK_NAMES[QUARTZ_BLOCK_NAMES] = {
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IDS_TILE_QUARTZ_BLOCK, IDS_TILE_QUARTZ_BLOCK_CHISELED, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES
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};
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const wstring QuartzBlockTile::TEXTURE_TOP = L"top";
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const wstring QuartzBlockTile::TEXTURE_CHISELED_TOP = L"chiseled_top";
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const wstring QuartzBlockTile::TEXTURE_LINES_TOP = L"lines_top";
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const wstring QuartzBlockTile::TEXTURE_BOTTOM = L"bottom";
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const wstring QuartzBlockTile::TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES] = { L"side", L"chiseled", L"lines", L"", L""};
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QuartzBlockTile::QuartzBlockTile(int id) : Tile(id, Material::stone)
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{
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}
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Icon *QuartzBlockTile::getTexture(int face, int data)
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{
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if (data == TYPE_LINES_Y || data == TYPE_LINES_X || data == TYPE_LINES_Z)
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{
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if (data == TYPE_LINES_Y && (face == Facing::UP || face == Facing::DOWN))
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{
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return iconLinesTop;
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}
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else if (data == TYPE_LINES_X && (face == Facing::EAST || face == Facing::WEST))
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{
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return iconLinesTop;
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}
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else if (data == TYPE_LINES_Z && (face == Facing::NORTH || face == Facing::SOUTH))
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{
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return iconLinesTop;
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}
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return icons[data];
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}
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if (face == Facing::UP || (face == Facing::DOWN && data == TYPE_CHISELED))
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{
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if (data == TYPE_CHISELED)
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{
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return iconChiseledTop;
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}
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return iconTop;
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}
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if (face == Facing::DOWN)
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{
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return iconBottom;
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}
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if (data < 0 || data >= QUARTZ_BLOCK_TEXTURES) data = 0;
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return icons[data];
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}
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int QuartzBlockTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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if (itemValue == TYPE_LINES_Y)
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{
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switch (face)
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{
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case Facing::NORTH:
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case Facing::SOUTH:
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itemValue = TYPE_LINES_Z;
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break;
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case Facing::EAST:
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case Facing::WEST:
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itemValue = TYPE_LINES_X;
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break;
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case Facing::UP:
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case Facing::DOWN:
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itemValue = TYPE_LINES_Y;
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break;
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}
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}
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return itemValue;
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}
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int QuartzBlockTile::getSpawnResourcesAuxValue(int data)
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{
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if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return TYPE_LINES_Y;
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return data;
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}
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shared_ptr<ItemInstance> QuartzBlockTile::getSilkTouchItemInstance(int data)
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{
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if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return shared_ptr<ItemInstance>(new ItemInstance(id, 1, TYPE_LINES_Y));
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return Tile::getSilkTouchItemInstance(data);
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}
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int QuartzBlockTile::getRenderShape()
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{
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return Tile::SHAPE_QUARTZ;
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}
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void QuartzBlockTile::registerIcons(IconRegister *iconRegister)
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{
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for (int i = 0; i < QUARTZ_BLOCK_TEXTURES; i++)
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{
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if (TEXTURE_NAMES[i].empty())
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{
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icons[i] = icons[i - 1];
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}
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else
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{
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icons[i] = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_NAMES[i]);
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}
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}
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iconTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_TOP);
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iconChiseledTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_CHISELED_TOP);
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iconLinesTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_LINES_TOP);
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iconBottom = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_BOTTOM);
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} |