Files
MinecraftConsoles/Minecraft.World/QuartzBlockTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

122 lines
3.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "QuartzBlockTile.h"
// 4J Added
#include "Level.h"
#include "PistonBaseTile.h"
#include "Player.h"
int QuartzBlockTile::BLOCK_NAMES[QUARTZ_BLOCK_NAMES] = {
IDS_TILE_QUARTZ_BLOCK, IDS_TILE_QUARTZ_BLOCK_CHISELED, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES
};
const wstring QuartzBlockTile::TEXTURE_TOP = L"top";
const wstring QuartzBlockTile::TEXTURE_CHISELED_TOP = L"chiseled_top";
const wstring QuartzBlockTile::TEXTURE_LINES_TOP = L"lines_top";
const wstring QuartzBlockTile::TEXTURE_BOTTOM = L"bottom";
const wstring QuartzBlockTile::TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES] = { L"side", L"chiseled", L"lines", L"", L""};
QuartzBlockTile::QuartzBlockTile(int id) : Tile(id, Material::stone)
{
}
Icon *QuartzBlockTile::getTexture(int face, int data)
{
if (data == TYPE_LINES_Y || data == TYPE_LINES_X || data == TYPE_LINES_Z)
{
if (data == TYPE_LINES_Y && (face == Facing::UP || face == Facing::DOWN))
{
return iconLinesTop;
}
else if (data == TYPE_LINES_X && (face == Facing::EAST || face == Facing::WEST))
{
return iconLinesTop;
}
else if (data == TYPE_LINES_Z && (face == Facing::NORTH || face == Facing::SOUTH))
{
return iconLinesTop;
}
return icons[data];
}
if (face == Facing::UP || (face == Facing::DOWN && data == TYPE_CHISELED))
{
if (data == TYPE_CHISELED)
{
return iconChiseledTop;
}
return iconTop;
}
if (face == Facing::DOWN)
{
return iconBottom;
}
if (data < 0 || data >= QUARTZ_BLOCK_TEXTURES) data = 0;
return icons[data];
}
int QuartzBlockTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
if (itemValue == TYPE_LINES_Y)
{
switch (face)
{
case Facing::NORTH:
case Facing::SOUTH:
itemValue = TYPE_LINES_Z;
break;
case Facing::EAST:
case Facing::WEST:
itemValue = TYPE_LINES_X;
break;
case Facing::UP:
case Facing::DOWN:
itemValue = TYPE_LINES_Y;
break;
}
}
return itemValue;
}
int QuartzBlockTile::getSpawnResourcesAuxValue(int data)
{
if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return TYPE_LINES_Y;
return data;
}
shared_ptr<ItemInstance> QuartzBlockTile::getSilkTouchItemInstance(int data)
{
if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return shared_ptr<ItemInstance>(new ItemInstance(id, 1, TYPE_LINES_Y));
return Tile::getSilkTouchItemInstance(data);
}
int QuartzBlockTile::getRenderShape()
{
return Tile::SHAPE_QUARTZ;
}
void QuartzBlockTile::registerIcons(IconRegister *iconRegister)
{
for (int i = 0; i < QUARTZ_BLOCK_TEXTURES; i++)
{
if (TEXTURE_NAMES[i].empty())
{
icons[i] = icons[i - 1];
}
else
{
icons[i] = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_NAMES[i]);
}
}
iconTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_TOP);
iconChiseledTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_CHISELED_TOP);
iconLinesTop = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_LINES_TOP);
iconBottom = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_BOTTOM);
}