Files
MinecraftConsoles/Minecraft.World/PumpkinTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

170 lines
6.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "PumpkinTile.h"
#include "Mob.h"
#include "SnowMan.h"
#include "MobCategory.h"
const wstring PumpkinTile::TEXTURE_FACE = L"pumpkin_face";
const wstring PumpkinTile::TEXTURE_LANTERN = L"pumpkin_jack";
PumpkinTile::PumpkinTile(int id, bool lit) : DirectionalTile(id, Material::vegetable, isSolidRender() )
{
iconTop = NULL;
iconFace = NULL;
setTicking(true);
this->lit = lit;
}
Icon *PumpkinTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return iconTop;
if (data == DIR_NORTH && face == Facing::NORTH) return iconFace;
if (data == DIR_EAST && face == Facing::EAST) return iconFace;
if (data == DIR_SOUTH && face == Facing::SOUTH) return iconFace;
if (data == DIR_WEST && face == Facing::WEST) return iconFace;
else return icon;
}
void PumpkinTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
if (level->getTile(x, y - 1, z) == Tile::snow_Id && level->getTile(x, y - 2, z) == Tile::snow_Id)
{
if (!level->isClientSide)
{
// 4J - added limit of number of snowmen that can be spawned
if( level->canCreateMore( eTYPE_SNOWMAN, Level::eSpawnType_Egg) )
{
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS);
shared_ptr<SnowMan> snowMan = shared_ptr<SnowMan>(new SnowMan(level));
snowMan->moveTo(x + 0.5, y - 1.95, z + 0.5, 0, 0);
level->addEntity(snowMan);
level->tileUpdated(x, y, z, 0);
level->tileUpdated(x, y - 1, z, 0);
level->tileUpdated(x, y - 2, z, 0);
}
else
{
// If we can't spawn it, at least give the resources back
Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
Tile::tiles[Tile::snow_Id]->spawnResources(level, x, y - 1, z, level->getData(x, y - 1, z), 0);
Tile::tiles[Tile::snow_Id]->spawnResources(level, x, y - 2, z, level->getData(x, y - 2, z), 0);
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS);
}
}
for (int i = 0; i < 120; i++)
{
level->addParticle(eParticleType_snowshovel, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 2.5, z + level->random->nextDouble(), 0, 0, 0);
}
}
else if (level->getTile(x, y - 1, z) == Tile::ironBlock_Id && level->getTile(x, y - 2, z) == Tile::ironBlock_Id)
{
bool xArms = level->getTile(x - 1, y - 1, z) == Tile::ironBlock_Id && level->getTile(x + 1, y - 1, z) == Tile::ironBlock_Id;
bool zArms = level->getTile(x, y - 1, z - 1) == Tile::ironBlock_Id && level->getTile(x, y - 1, z + 1) == Tile::ironBlock_Id;
if (xArms || zArms)
{
if (!level->isClientSide)
{
// 4J - added limit of number of golems that can be spawned
if( level->canCreateMore( eTYPE_VILLAGERGOLEM, Level::eSpawnType_Egg) )
{
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS);
if (xArms)
{
level->setTileAndData(x - 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
}
else
{
level->setTileAndData(x, y - 1, z - 1, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + 1, 0, 0, Tile::UPDATE_CLIENTS);
}
shared_ptr<VillagerGolem> villagerGolem = shared_ptr<VillagerGolem>(new VillagerGolem(level));
villagerGolem->setPlayerCreated(true);
villagerGolem->moveTo(x + 0.5, y - 1.95, z + 0.5, 0, 0);
level->addEntity(villagerGolem);
for (int i = 0; i < 120; i++)
{
level->addParticle(eParticleType_snowballpoof, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + level->random->nextDouble(), 0, 0, 0);
}
level->tileUpdated(x, y, z, 0);
level->tileUpdated(x, y - 1, z, 0);
level->tileUpdated(x, y - 2, z, 0);
if (xArms)
{
level->tileUpdated(x - 1, y - 1, z, 0);
level->tileUpdated(x + 1, y - 1, z, 0);
}
else
{
level->tileUpdated(x, y - 1, z - 1, 0);
level->tileUpdated(x, y - 1, z + 1, 0);
}
}
else
{
// If we can't spawn it, at least give the resources back
Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 1, z, level->getData(x, y - 1, z), 0);
Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 2, z, level->getData(x, y - 2, z), 0);
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS);
if(xArms)
{
Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x - 1, y - 1, z, level->getData(x - 1, y - 1, z), 0);
Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x + 1, y - 1, z, level->getData(x + 1, y - 1, z), 0);
level->setTileAndData(x - 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
}
else
{
Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 1, z - 1, level->getData(x, y - 1, z - 1), 0);
Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 1, z + 1, level->getData(x, y - 1, z + 1), 0);
level->setTileAndData(x, y - 1, z - 1, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + 1, 0, 0, Tile::UPDATE_CLIENTS);
}
}
}
}
}
}
bool PumpkinTile::mayPlace(Level *level, int x, int y, int z)
{
int t = level->getTile(x, y, z);
return (t == 0 || Tile::tiles[t]->material->isReplaceable()) && level->isTopSolidBlocking(x, y - 1, z);
}
void PumpkinTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = Mth::floor(by->yRot * 4 / (360) + 2.5) & 3;
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
}
void PumpkinTile::registerIcons(IconRegister *iconRegister)
{
iconFace = iconRegister->registerIcon(getIconName() + L"_face_" + (lit ? L"on" : L"off"));
iconTop = iconRegister->registerIcon(getIconName() + L"_top");
icon = iconRegister->registerIcon(getIconName() + L"_side");
}