This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "net.minecraft.world.entity.h"
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#include "ProtectionEnchantment.h"
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const int ProtectionEnchantment::names[] = {IDS_ENCHANTMENT_PROTECT_ALL, IDS_ENCHANTMENT_PROTECT_FIRE, IDS_ENCHANTMENT_PROTECT_FALL, IDS_ENCHANTMENT_PROTECT_EXPLOSION, IDS_ENCHANTMENT_PROTECT_PROJECTILE};
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const int ProtectionEnchantment::minCost[] = {1, 10, 5, 5, 3};
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const int ProtectionEnchantment::levelCost[] = {11, 8, 6, 8, 6};
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const int ProtectionEnchantment::levelCostSpan[] = {20, 12, 10, 12, 15};
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ProtectionEnchantment::ProtectionEnchantment(int id, int frequency, int type) : Enchantment(id, frequency, EnchantmentCategory::armor), type(type)
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{
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if (type == FALL)
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{
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category = EnchantmentCategory::armor_feet;
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}
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}
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int ProtectionEnchantment::getMinCost(int level)
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{
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return minCost[type] + (level - 1) * levelCost[type];
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}
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int ProtectionEnchantment::getMaxCost(int level)
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{
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return getMinCost(level) + levelCostSpan[type];
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}
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int ProtectionEnchantment::getMaxLevel()
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{
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return 4;
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}
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int ProtectionEnchantment::getDamageProtection(int level, DamageSource *source)
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{
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if (source->isBypassInvul()) return 0;
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float protect = (6 + level * level) / 3.0f;
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if (type == ALL) return Mth::floor(protect * 0.75f);
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if (type == FIRE && source->isFire()) return Mth::floor(protect * 1.25f);
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if (type == FALL && source == DamageSource::fall) return Mth::floor(protect * 2.5f);
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if (type == EXPLOSION && source->isExplosion() ) return Mth::floor(protect * 1.5f);
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if (type == PROJECTILE && source->isProjectile()) return Mth::floor(protect * 1.5f);
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return 0;
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}
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int ProtectionEnchantment::getDescriptionId()
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{
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return names[type];
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}
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bool ProtectionEnchantment::isCompatibleWith(Enchantment *other) const
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{
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ProtectionEnchantment *pe = dynamic_cast<ProtectionEnchantment *>( other );
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if (pe != NULL)
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{
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if (pe->type == type)
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{
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return false;
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}
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if (type == FALL || pe->type == FALL)
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{
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return true;
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}
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return false;
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}
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return Enchantment::isCompatibleWith(other);
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}
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int ProtectionEnchantment::getFireAfterDampener(shared_ptr<Entity> entity, int time)
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{
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int level = EnchantmentHelper::getEnchantmentLevel(Enchantment::fireProtection->id, entity->getEquipmentSlots());
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if (level > 0)
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{
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time -= Mth::floor(time * (level * 0.15f));
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}
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return time;
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}
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double ProtectionEnchantment::getExplosionKnockbackAfterDampener(shared_ptr<Entity> entity, double power)
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{
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int level = EnchantmentHelper::getEnchantmentLevel(Enchantment::explosionProtection->id, entity->getEquipmentSlots());
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if (level > 0)
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{
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power -= Mth::floor(power * (level * 0.15f));
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}
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return power;
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} |