Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

124 lines
1.8 KiB
C++

#include "stdafx.h"
#include "JavaMath.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.level.h"
#include "PrimedTnt.h"
void PrimedTnt::_init()
{
life = 0;
// Original Java Ctor
blocksBuilding = true;
setSize(0.98f, 0.98f);
heightOffset = bbHeight / 2.0f;
owner = weak_ptr<LivingEntity>();
}
PrimedTnt::PrimedTnt(Level *level) : Entity( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
_init();
}
PrimedTnt::PrimedTnt(Level *level, double x, double y, double z, shared_ptr<LivingEntity> owner) : Entity( level )
{
_init();
setPos(x, y, z);
float rot = (float) (Math::random() * PI * 2);
xd = -sin(rot) * 0.02f;
yd = +0.2f;
zd = -cos(rot) * 0.02f;
life = 80;
xo = x;
yo = y;
zo = z;
this->owner = weak_ptr<LivingEntity>(owner);
}
void PrimedTnt::defineSynchedData()
{
}
bool PrimedTnt::makeStepSound()
{
return false;
}
bool PrimedTnt::isPickable()
{
return !removed;
}
void PrimedTnt::tick()
{
xo = x;
yo = y;
zo = z;
yd -= 0.04f;
move(xd, yd, zd);
xd *= 0.98f;
yd *= 0.98f;
zd *= 0.98f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
yd *= -0.5f;
}
if (life-- <= 0)
{
remove();
if (!level->isClientSide)
{
explode();
}
}
else
{
level->addParticle(eParticleType_smoke, x, y + 0.5f, z, 0, 0, 0);
}
}
void PrimedTnt::explode()
{
float r = 4.0f;
level->explode(shared_from_this(), x, y, z, r, true);
}
void PrimedTnt::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putByte(L"Fuse", (byte) life);
}
void PrimedTnt::readAdditionalSaveData(CompoundTag *tag)
{
life = tag->getByte(L"Fuse");
}
float PrimedTnt::getShadowHeightOffs()
{
return 0;
}
shared_ptr<LivingEntity> PrimedTnt::getOwner()
{
return owner.lock();
}