Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

57 lines
2.3 KiB
C++

#pragma once
using namespace std;
#include "Item.h"
class MobEffectInstance;
class PotionItem : public Item
{
private:
static const int DRINK_DURATION = (int) (20 * 1.6);
public:
static const wstring DEFAULT_ICON;
static const wstring THROWABLE_ICON;
static const wstring CONTENTS_ICON;
private:
unordered_map<int, vector<MobEffectInstance *> *> cachedMobEffects;
Icon *iconThrowable;
Icon *iconDrinkable;
Icon *iconOverlay;
public:
PotionItem(int id);
virtual vector<MobEffectInstance *> *getMobEffects(shared_ptr<ItemInstance> potion);
virtual vector<MobEffectInstance *> *getMobEffects(int auxValue);
virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
virtual bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual Icon *getIcon(int auxValue);
virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
static bool isThrowable(int auxValue);
int getColor(int data);
virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
virtual bool hasMultipleSpriteLayers();
virtual bool hasInstantenousEffects(int itemAuxValue);
virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced);
virtual bool isFoil(shared_ptr<ItemInstance> itemInstance);
virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> instance);
//@Override
void registerIcons(IconRegister *iconRegister);
static Icon *getTexture(const wstring &name);
// 4J Stu - Based loosely on a function that gets added in java much later on (1.3)
static vector<pair<int, int> > *getUniquePotionValues();
private:
// 4J Stu - Added to support function above, different from Java implementation
static vector<pair<int, int> > s_uniquePotionValues;
};