This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
#pragma once
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using namespace std;
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#include "Item.h"
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class MobEffectInstance;
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class PotionItem : public Item
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{
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private:
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static const int DRINK_DURATION = (int) (20 * 1.6);
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public:
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static const wstring DEFAULT_ICON;
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static const wstring THROWABLE_ICON;
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static const wstring CONTENTS_ICON;
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private:
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unordered_map<int, vector<MobEffectInstance *> *> cachedMobEffects;
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Icon *iconThrowable;
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Icon *iconDrinkable;
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Icon *iconOverlay;
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public:
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PotionItem(int id);
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virtual vector<MobEffectInstance *> *getMobEffects(shared_ptr<ItemInstance> potion);
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virtual vector<MobEffectInstance *> *getMobEffects(int auxValue);
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virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
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virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
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virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
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virtual bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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virtual Icon *getIcon(int auxValue);
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virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
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static bool isThrowable(int auxValue);
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int getColor(int data);
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virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
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virtual bool hasMultipleSpriteLayers();
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virtual bool hasInstantenousEffects(int itemAuxValue);
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virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
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virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced);
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virtual bool isFoil(shared_ptr<ItemInstance> itemInstance);
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virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> instance);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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static Icon *getTexture(const wstring &name);
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// 4J Stu - Based loosely on a function that gets added in java much later on (1.3)
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static vector<pair<int, int> > *getUniquePotionValues();
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private:
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// 4J Stu - Added to support function above, different from Java implementation
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static vector<pair<int, int> > s_uniquePotionValues;
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}; |