This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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#include "PotatoTile.h"
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PotatoTile::PotatoTile(int id) : CropTile(id)
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{
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}
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Icon *PotatoTile::getTexture(int face, int data)
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{
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if (data < 7)
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{
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if (data == 6)
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{
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data = 5;
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}
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return icons[data >> 1];
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}
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else
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{
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return icons[3];
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}
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}
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int PotatoTile::getBaseSeedId()
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{
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return Item::potato_Id;
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}
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int PotatoTile::getBasePlantId()
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{
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return Item::potato_Id;
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}
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void PotatoTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus)
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{
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CropTile::spawnResources(level, x, y, z, data, odds, playerBonus);
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if (level->isClientSide)
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{
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return;
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}
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if (data >= 7)
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{
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if (level->random->nextInt(50) == 0)
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{
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Item::potatoPoisonous)));
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}
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}
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}
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void PotatoTile::registerIcons(IconRegister *iconRegister)
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{
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for (int i = 0; i < 4; i++)
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{
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icons[i] = iconRegister->registerIcon(getIconName() + L"_stage_" + std::to_wstring(i) );
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}
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} |