Files
2026-03-02 17:37:16 +07:00

26 lines
1.2 KiB
C++

#pragma once
#include "HalfTransparentTile.h"
#include "Definitions.h"
class Random;
class PortalTile : public HalfTransparentTile
{
public:
PortalTile(int id);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool trySpawnPortal(Level *level, int x, int y, int z, bool actuallySpawn);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getResourceCount(Random *random);
virtual int getRenderLayer();
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual bool mayPick(); // 4J Added override
};