This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
528 lines
12 KiB
C++
528 lines
12 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "..\Minecraft.Client\ServerLevel.h"
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#include "PortalForcer.h"
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PortalForcer::PortalPosition::PortalPosition(int x, int y, int z, int64_t time) : Pos(x, y, z)
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{
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lastUsed = time;
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}
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PortalForcer::PortalForcer(ServerLevel *level)
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{
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this->level = level;
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random = new Random(level->getSeed());
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}
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PortalForcer::~PortalForcer()
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{
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for(auto& it : cachedPortals)
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{
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delete it.second;
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}
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}
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void PortalForcer::force(shared_ptr<Entity> e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal)
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{
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if (level->dimension->id == 1)
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{
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int x = Mth::floor(e->x);
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int y = Mth::floor(e->y) - 1;
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int z = Mth::floor(e->z);
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int xa = 1;
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int za = 0;
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for (int b = -2; b <= 2; b++)
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{
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for (int s = -2; s <= 2; s++)
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{
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for (int h = -1; h < 3; h++)
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{
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int xt = x + s * xa + b * za;
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int yt = y + h;
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int zt = z + s * za - b * xa;
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bool border = h < 0;
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level->setTileAndUpdate(xt, yt, zt, border ? Tile::obsidian_Id : 0);
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}
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}
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}
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e->moveTo(x, y, z, e->yRot, 0);
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e->xd = e->yd = e->zd = 0;
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return;
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}
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if (findPortal(e, xOriginal, yOriginal, zOriginal, yRotOriginal))
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{
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return;
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}
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createPortal(e);
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findPortal(e, xOriginal, yOriginal, zOriginal, yRotOriginal);
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}
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bool PortalForcer::findPortal(shared_ptr<Entity> e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal)
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{
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// 4J Stu - Decrease the range at which we search for a portal in the nether given our smaller nether
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int r = 16;//* 8;
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if(level->dimension->id == -1)
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{
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r *= 3;
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}
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else
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{
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#ifdef __PSVITA__
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// AP poor little Vita takes 30 seconds to leave the Nether. This should help
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r *= 5;
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#else
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r *= 8;
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#endif
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}
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double closest = -1;
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int xTarget = 0;
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int yTarget = 0;
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int zTarget = 0;
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int xc = Mth::floor(e->x);
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int zc = Mth::floor(e->z);
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long hash = ChunkPos::hashCode(xc, zc);
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bool updateCache = true;
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auto it = cachedPortals.find(hash);
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if (it != cachedPortals.end())
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{
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PortalPosition *pos = it->second;
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closest = 0;
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xTarget = pos->x;
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yTarget = pos->y;
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zTarget = pos->z;
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pos->lastUsed = level->getGameTime();
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updateCache = false;
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}
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else
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{
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for (int x = xc - r; x <= xc + r; x++)
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{
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double xd = (x + 0.5) - e->x;
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for (int z = zc - r; z <= zc + r; z++)
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{
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double zd = (z + 0.5) - e->z;
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for (int y = level->getHeight() - 1; y >= 0; y--)
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{
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if (level->getTile(x, y, z) == Tile::portalTile_Id)
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{
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while (level->getTile(x, y - 1, z) == Tile::portalTile_Id)
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{
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y--;
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}
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double yd = (y + 0.5) - e->y;
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double dist = xd * xd + yd * yd + zd * zd;
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if (closest < 0 || dist < closest)
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{
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closest = dist;
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xTarget = x;
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yTarget = y;
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zTarget = z;
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}
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}
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}
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}
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}
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}
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if (closest >= 0)
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{
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int x = xTarget;
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int y = yTarget;
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int z = zTarget;
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if (updateCache)
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{
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cachedPortals[hash] = new PortalPosition(x, y, z, level->getGameTime());
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cachedPortalKeys.push_back(hash);
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}
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double xt = x + 0.5;
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double yt = y + 0.5;
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double zt = z + 0.5;
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int dir = Direction::UNDEFINED;
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if (level->getTile(x - 1, y, z) == Tile::portalTile_Id) dir = Direction::NORTH;
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if (level->getTile(x + 1, y, z) == Tile::portalTile_Id) dir = Direction::SOUTH;
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if (level->getTile(x, y, z - 1) == Tile::portalTile_Id) dir = Direction::EAST;
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if (level->getTile(x, y, z + 1) == Tile::portalTile_Id) dir = Direction::WEST;
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int originalDir = e->getPortalEntranceDir();
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if (dir > Direction::UNDEFINED)
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{
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int leftDir = Direction::DIRECTION_COUNTER_CLOCKWISE[dir];
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int forwardsx = Direction::STEP_X[dir];
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int forwardsz = Direction::STEP_Z[dir];
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int leftx = Direction::STEP_X[leftDir];
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int leftz = Direction::STEP_Z[leftDir];
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bool leftBlocked = !level->isEmptyTile(x + forwardsx + leftx, y, z + forwardsz + leftz) || !level->isEmptyTile(x + forwardsx + leftx, y + 1, z + forwardsz + leftz);
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bool rightBlocked = !level->isEmptyTile(x + forwardsx, y, z + forwardsz) || !level->isEmptyTile(x + forwardsx, y + 1, z + forwardsz);
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if (leftBlocked && rightBlocked)
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{
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dir = Direction::DIRECTION_OPPOSITE[dir];
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leftDir = Direction::DIRECTION_OPPOSITE[leftDir];
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forwardsx = Direction::STEP_X[dir];
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forwardsz = Direction::STEP_Z[dir];
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leftx = Direction::STEP_X[leftDir];
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leftz = Direction::STEP_Z[leftDir];
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x -= leftx;
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xt -= leftx;
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z -= leftz;
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zt -= leftz;
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leftBlocked = !level->isEmptyTile(x + forwardsx + leftx, y, z + forwardsz + leftz) || !level->isEmptyTile(x + forwardsx + leftx, y + 1, z + forwardsz + leftz);
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rightBlocked = !level->isEmptyTile(x + forwardsx, y, z + forwardsz) || !level->isEmptyTile(x + forwardsx, y + 1, z + forwardsz);
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}
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float offsetLeft = 0.5f;
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float offsetForwards = 0.5f;
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if (!leftBlocked && rightBlocked)
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{
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offsetLeft = 1;
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}
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else if (leftBlocked && !rightBlocked)
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{
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offsetLeft = 0;
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}
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else if (leftBlocked && rightBlocked)
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{
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offsetForwards = 0;
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}
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// Center them in the frame and push them out forwards
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xt += (leftx * offsetLeft) + (offsetForwards * forwardsx);
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zt += (leftz * offsetLeft) + (offsetForwards * forwardsz);
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float xx = 0;
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float zz = 0;
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float xz = 0;
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float zx = 0;
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if (dir == originalDir)
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{
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xx = 1;
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zz = 1;
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}
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else if (dir == Direction::DIRECTION_OPPOSITE[originalDir])
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{
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xx = -1;
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zz = -1;
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}
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else if (dir == Direction::DIRECTION_CLOCKWISE[originalDir])
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{
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xz = 1;
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zx = -1;
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}
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else
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{
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xz = -1;
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zx = 1;
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}
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double xd = e->xd;
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double zd = e->zd;
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e->xd = xd * xx + zd * zx;
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e->zd = xd * xz + zd * zz;
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e->yRot = (yRotOriginal - originalDir * 90) + (dir * 90);
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}
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else
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{
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e->xd = e->yd = e->zd = 0;
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}
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e->moveTo(xt, yt, zt, e->yRot, e->xRot);
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return true;
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}
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return false;
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}
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bool PortalForcer::createPortal(shared_ptr<Entity> e)
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{
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// 4J Stu - Increase the range at which we try and create a portal to stop creating them floating in mid air over lava
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int r = 16 * 3;
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double closest = -1;
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int xc = Mth::floor(e->x);
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int yc = Mth::floor(e->y);
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int zc = Mth::floor(e->z);
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// 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock
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int XZSIZE = level->dimension->getXZSize() * 16; // XZSize is chunks, convert to blocks
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int XZOFFSET = (XZSIZE / 2) - 4; // Subtract 4 to stay away from the edges // TODO Make the 4 a constant in HellRandomLevelSource
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// Move the positions that we want to check away from the edge of the world
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if( (xc - r) < -XZOFFSET )
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{
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app.DebugPrintf("Adjusting portal creation x due to being too close to the edge\n");
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xc -= ( (xc - r) + XZOFFSET);
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}
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else if ( (xc + r) >= XZOFFSET )
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{
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app.DebugPrintf("Adjusting portal creation x due to being too close to the edge\n");
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xc -= ( (xc + r) - XZOFFSET);
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}
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if( (zc - r) < -XZOFFSET )
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{
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app.DebugPrintf("Adjusting portal creation z due to being too close to the edge\n");
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zc -= ( (zc - r) + XZOFFSET);
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}
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else if ( (zc + r) >= XZOFFSET )
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{
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app.DebugPrintf("Adjusting portal creation z due to being too close to the edge\n");
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zc -= ( (zc + r) - XZOFFSET);
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}
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int xTarget = xc;
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int yTarget = yc;
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int zTarget = zc;
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int dirTarget = 0;
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int dirOffs = random->nextInt(4);
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{
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for (int x = xc - r; x <= xc + r; x++)
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{
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double xd = (x + 0.5) - e->x;
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for (int z = zc - r; z <= zc + r; z++)
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{
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double zd = (z + 0.5) - e->z;
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for (int y = level->getHeight() - 1; y >= 0; y--)
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{
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if (level->isEmptyTile(x, y, z))
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{
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while (y>0 && level->isEmptyTile(x, y - 1, z))
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{
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y--;
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}
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for (int dir = dirOffs; dir < dirOffs + 4; dir++)
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{
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int xa = dir % 2;
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int za = 1 - xa;
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if (dir % 4 >= 2)
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{
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xa = -xa;
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za = -za;
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}
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for (int b = 0; b < 3; b++)
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{
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for (int s = 0; s < 4; s++)
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{
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for (int h = -1; h < 4; h++)
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{
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int xt = x + (s - 1) * xa + b * za;
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int yt = y + h;
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int zt = z + (s - 1) * za - b * xa;
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// 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock
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if( ( xt < -XZOFFSET ) || ( xt >= XZOFFSET ) || ( zt < -XZOFFSET ) || ( zt >= XZOFFSET ) )
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{
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app.DebugPrintf("Skipping possible portal location as at least one block is too close to the edge\n");
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goto next_first;
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}
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if (h < 0 && !level->getMaterial(xt, yt, zt)->isSolid()) goto next_first;
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if (h >= 0 && !level->isEmptyTile(xt, yt, zt)) goto next_first;
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}
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}
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}
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double yd = (y + 0.5) - e->y;
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double dist = xd * xd + yd * yd + zd * zd;
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if (closest < 0 || dist < closest)
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{
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closest = dist;
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xTarget = x;
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yTarget = y;
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zTarget = z;
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dirTarget = dir % 4;
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}
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}
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}
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next_first: continue;
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}
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}
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}
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}
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if (closest < 0)
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{
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for (int x = xc - r; x <= xc + r; x++)
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{
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double xd = (x + 0.5) - e->x;
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for (int z = zc - r; z <= zc + r; z++)
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{
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double zd = (z + 0.5) - e->z;
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for (int y = level->getHeight() - 1; y >= 0; y--)
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{
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if (level->isEmptyTile(x, y, z))
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{
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while (y > 0 && level->isEmptyTile(x, y - 1, z))
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{
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y--;
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}
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for (int dir = dirOffs; dir < dirOffs + 2; dir++)
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{
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int xa = dir % 2;
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int za = 1 - xa;
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for (int s = 0; s < 4; s++)
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{
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for (int h = -1; h < 4; h++)
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{
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int xt = x + (s - 1) * xa;
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int yt = y + h;
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int zt = z + (s - 1) * za;
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// 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock
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if( ( xt < -XZOFFSET ) || ( xt >= XZOFFSET ) || ( zt < -XZOFFSET ) || ( zt >= XZOFFSET ) )
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{
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app.DebugPrintf("Skipping possible portal location as at least one block is too close to the edge\n");
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goto next_second;
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}
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if (h < 0 && !level->getMaterial(xt, yt, zt)->isSolid()) goto next_second;
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if (h >= 0 && !level->isEmptyTile(xt, yt, zt)) goto next_second;
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}
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}
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double yd = (y + 0.5) - e->y;
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double dist = xd * xd + yd * yd + zd * zd;
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if (closest < 0 || dist < closest)
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{
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closest = dist;
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xTarget = x;
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yTarget = y;
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zTarget = z;
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dirTarget = dir % 2;
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}
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}
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}
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next_second: continue;
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}
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}
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}
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}
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int dir = dirTarget;
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int x = xTarget;
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int y = yTarget;
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int z = zTarget;
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int xa = dir % 2;
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int za = 1 - xa;
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if (dir % 4 >= 2)
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{
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xa = -xa;
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za = -za;
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}
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if (closest < 0)
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{
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if (yTarget < 70) yTarget = 70;
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if (yTarget > level->getHeight() - 10) yTarget = level->getHeight() - 10;
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y = yTarget;
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for (int b = -1; b <= 1; b++)
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{
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for (int s = 1; s < 3; s++)
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{
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for (int h = -1; h < 3; h++)
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{
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int xt = x + (s - 1) * xa + b * za;
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int yt = y + h;
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int zt = z + (s - 1) * za - b * xa;
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bool border = h < 0;
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level->setTileAndUpdate(xt, yt, zt, border ? Tile::obsidian_Id : 0);
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}
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}
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}
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}
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for (int pass = 0; pass < 4; pass++)
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{
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for (int s = 0; s < 4; s++)
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{
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for (int h = -1; h < 4; h++)
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{
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int xt = x + (s - 1) * xa;
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int yt = y + h;
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int zt = z + (s - 1) * za;
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bool border = s == 0 || s == 3 || h == -1 || h == 3;
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level->setTileAndData(xt, yt, zt, border ? Tile::obsidian_Id : Tile::portalTile_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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for (int s = 0; s < 4; s++)
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{
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for (int h = -1; h < 4; h++)
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{
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int xt = x + (s - 1) * xa;
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int yt = y + h;
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int zt = z + (s - 1) * za;
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level->updateNeighborsAt(xt, yt, zt, level->getTile(xt, yt, zt));
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}
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}
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}
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return true;
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}
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void PortalForcer::tick(int64_t time)
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{
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if (time % (SharedConstants::TICKS_PER_SECOND * 5) == 0)
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{
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int64_t cutoff = time - SharedConstants::TICKS_PER_SECOND * 30;
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for (auto it = cachedPortalKeys.begin(); it != cachedPortalKeys.end();)
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{
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int64_t key = *it;
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PortalPosition *pos = cachedPortals[key];
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if (pos == NULL || pos->lastUsed < cutoff)
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{
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delete pos;
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it = cachedPortalKeys.erase(it);
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cachedPortals.erase(key);
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}
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else
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{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
} |