* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#pragma once
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#include "Team.h"
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class Scoreboard;
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class PlayerTeam : public Team
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{
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public:
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static const int MAX_NAME_LENGTH = 16;
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static const int MAX_DISPLAY_NAME_LENGTH = 32;
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static const int MAX_PREFIX_LENGTH = 16;
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static const int MAX_SUFFIX_LENGTH = 16;
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private:
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static const int BIT_FRIENDLY_FIRE = 0;
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static const int BIT_SEE_INVISIBLES = 1;
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Scoreboard *scoreboard;
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wstring name;
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unordered_set<wstring> players;
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wstring displayName;
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wstring prefix;
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wstring suffix;
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bool allowFriendlyFire;
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bool seeFriendlyInvisibles;
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public:
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PlayerTeam(Scoreboard *scoreboard, const wstring &name);
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Scoreboard *getScoreboard();
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wstring getName();
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wstring getDisplayName();
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void setDisplayName(const wstring &displayName);
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unordered_set<wstring> *getPlayers();
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wstring getPrefix();
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void setPrefix(const wstring &prefix);
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wstring getSuffix();
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void setSuffix(const wstring &suffix);
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wstring getFormattedName(const wstring &teamMemberName);
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static wstring formatNameForTeam(PlayerTeam *team);
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static wstring formatNameForTeam(Team *team, const wstring &name);
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bool isAllowFriendlyFire();
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void setAllowFriendlyFire(bool allowFriendlyFire);
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bool canSeeFriendlyInvisibles();
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void setSeeFriendlyInvisibles(bool seeFriendlyInvisibles);
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int packOptions();
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void unpackOptions(int options);
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}; |