Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

49 lines
1.3 KiB
C++

#pragma once
#include "Team.h"
class Scoreboard;
class PlayerTeam : public Team
{
public:
static const int MAX_NAME_LENGTH = 16;
static const int MAX_DISPLAY_NAME_LENGTH = 32;
static const int MAX_PREFIX_LENGTH = 16;
static const int MAX_SUFFIX_LENGTH = 16;
private:
static const int BIT_FRIENDLY_FIRE = 0;
static const int BIT_SEE_INVISIBLES = 1;
Scoreboard *scoreboard;
wstring name;
unordered_set<wstring> players;
wstring displayName;
wstring prefix;
wstring suffix;
bool allowFriendlyFire;
bool seeFriendlyInvisibles;
public:
PlayerTeam(Scoreboard *scoreboard, const wstring &name);
Scoreboard *getScoreboard();
wstring getName();
wstring getDisplayName();
void setDisplayName(const wstring &displayName);
unordered_set<wstring> *getPlayers();
wstring getPrefix();
void setPrefix(const wstring &prefix);
wstring getSuffix();
void setSuffix(const wstring &suffix);
wstring getFormattedName(const wstring &teamMemberName);
static wstring formatNameForTeam(PlayerTeam *team);
static wstring formatNameForTeam(Team *team, const wstring &name);
bool isAllowFriendlyFire();
void setAllowFriendlyFire(bool allowFriendlyFire);
bool canSeeFriendlyInvisibles();
void setSeeFriendlyInvisibles(bool seeFriendlyInvisibles);
int packOptions();
void unpackOptions(int options);
};