Files
MinecraftConsoles/Minecraft.World/PlayerTeam.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

120 lines
2.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.scores.h"
#include "PlayerTeam.h"
PlayerTeam::PlayerTeam(Scoreboard *scoreboard, const wstring &name)
{
this->scoreboard = scoreboard;
this->name = name;
displayName = name;
prefix = L"";
suffix = L"";
allowFriendlyFire = true;
seeFriendlyInvisibles = true;
}
Scoreboard *PlayerTeam::getScoreboard()
{
return scoreboard;
}
wstring PlayerTeam::getName()
{
return name;
}
wstring PlayerTeam::getDisplayName()
{
return displayName;
}
void PlayerTeam::setDisplayName(const wstring &displayName)
{
//if (displayName == null) throw new IllegalArgumentException("Name cannot be null");
this->displayName = displayName;
scoreboard->onTeamChanged(this);
}
unordered_set<wstring> *PlayerTeam::getPlayers()
{
return &players;
}
wstring PlayerTeam::getPrefix()
{
return prefix;
}
void PlayerTeam::setPrefix(const wstring &prefix)
{
//if (prefix == null) throw new IllegalArgumentException("Prefix cannot be null");
this->prefix = prefix;
scoreboard->onTeamChanged(this);
}
wstring PlayerTeam::getSuffix()
{
return suffix;
}
void PlayerTeam::setSuffix(const wstring &suffix)
{
//if (suffix == null) throw new IllegalArgumentException("Suffix cannot be null");
this->suffix = suffix;
scoreboard->onTeamChanged(this);
}
wstring PlayerTeam::getFormattedName(const wstring &teamMemberName)
{
return getPrefix() + teamMemberName + getSuffix();
}
wstring PlayerTeam::formatNameForTeam(PlayerTeam *team)
{
return formatNameForTeam(team, team->getDisplayName());
}
wstring PlayerTeam::formatNameForTeam(Team *team, const wstring &name)
{
if (team == NULL) return name;
return team->getFormattedName(name);
}
bool PlayerTeam::isAllowFriendlyFire()
{
return allowFriendlyFire;
}
void PlayerTeam::setAllowFriendlyFire(bool allowFriendlyFire)
{
this->allowFriendlyFire = allowFriendlyFire;
scoreboard->onTeamChanged(this);
}
bool PlayerTeam::canSeeFriendlyInvisibles()
{
return seeFriendlyInvisibles;
}
void PlayerTeam::setSeeFriendlyInvisibles(bool seeFriendlyInvisibles)
{
this->seeFriendlyInvisibles = seeFriendlyInvisibles;
scoreboard->onTeamChanged(this);
}
int PlayerTeam::packOptions()
{
int result = 0;
if (isAllowFriendlyFire()) result |= 1 << BIT_FRIENDLY_FIRE;
if (canSeeFriendlyInvisibles()) result |= 1 << BIT_SEE_INVISIBLES;
return result;
}
void PlayerTeam::unpackOptions(int options)
{
setAllowFriendlyFire((options & (1 << BIT_FRIENDLY_FIRE)) > 0);
setSeeFriendlyInvisibles((options & (1 << BIT_SEE_INVISIBLES)) > 0);
}