This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.scores.h"
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#include "PlayerTeam.h"
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PlayerTeam::PlayerTeam(Scoreboard *scoreboard, const wstring &name)
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{
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this->scoreboard = scoreboard;
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this->name = name;
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displayName = name;
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prefix = L"";
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suffix = L"";
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allowFriendlyFire = true;
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seeFriendlyInvisibles = true;
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}
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Scoreboard *PlayerTeam::getScoreboard()
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{
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return scoreboard;
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}
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wstring PlayerTeam::getName()
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{
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return name;
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}
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wstring PlayerTeam::getDisplayName()
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{
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return displayName;
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}
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void PlayerTeam::setDisplayName(const wstring &displayName)
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{
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//if (displayName == null) throw new IllegalArgumentException("Name cannot be null");
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this->displayName = displayName;
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scoreboard->onTeamChanged(this);
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}
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unordered_set<wstring> *PlayerTeam::getPlayers()
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{
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return &players;
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}
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wstring PlayerTeam::getPrefix()
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{
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return prefix;
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}
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void PlayerTeam::setPrefix(const wstring &prefix)
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{
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//if (prefix == null) throw new IllegalArgumentException("Prefix cannot be null");
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this->prefix = prefix;
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scoreboard->onTeamChanged(this);
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}
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wstring PlayerTeam::getSuffix()
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{
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return suffix;
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}
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void PlayerTeam::setSuffix(const wstring &suffix)
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{
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//if (suffix == null) throw new IllegalArgumentException("Suffix cannot be null");
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this->suffix = suffix;
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scoreboard->onTeamChanged(this);
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}
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wstring PlayerTeam::getFormattedName(const wstring &teamMemberName)
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{
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return getPrefix() + teamMemberName + getSuffix();
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}
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wstring PlayerTeam::formatNameForTeam(PlayerTeam *team)
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{
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return formatNameForTeam(team, team->getDisplayName());
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}
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wstring PlayerTeam::formatNameForTeam(Team *team, const wstring &name)
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{
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if (team == NULL) return name;
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return team->getFormattedName(name);
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}
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bool PlayerTeam::isAllowFriendlyFire()
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{
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return allowFriendlyFire;
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}
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void PlayerTeam::setAllowFriendlyFire(bool allowFriendlyFire)
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{
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this->allowFriendlyFire = allowFriendlyFire;
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scoreboard->onTeamChanged(this);
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}
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bool PlayerTeam::canSeeFriendlyInvisibles()
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{
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return seeFriendlyInvisibles;
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}
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void PlayerTeam::setSeeFriendlyInvisibles(bool seeFriendlyInvisibles)
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{
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this->seeFriendlyInvisibles = seeFriendlyInvisibles;
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scoreboard->onTeamChanged(this);
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}
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int PlayerTeam::packOptions()
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{
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int result = 0;
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if (isAllowFriendlyFire()) result |= 1 << BIT_FRIENDLY_FIRE;
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if (canSeeFriendlyInvisibles()) result |= 1 << BIT_SEE_INVISIBLES;
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return result;
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}
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void PlayerTeam::unpackOptions(int options)
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{
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setAllowFriendlyFire((options & (1 << BIT_FRIENDLY_FIRE)) > 0);
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setSeeFriendlyInvisibles((options & (1 << BIT_SEE_INVISIBLES)) > 0);
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} |