This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
32 lines
945 B
C++
32 lines
945 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class ServerPlayer;
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class PlayerInfoPacket : public Packet, public enable_shared_from_this<PlayerInfoPacket>
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{
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public:
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// 4J Stu - I have re-purposed this packet for our uses
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//wstring name;
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//bool add;
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//int latency;
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short m_networkSmallId;
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short m_playerColourIndex;
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unsigned int m_playerPrivileges;
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int m_entityId;
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PlayerInfoPacket();
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//PlayerInfoPacket(const wstring &name, bool add, int latency);
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PlayerInfoPacket(BYTE networkSmallId, short playerColourIndex, unsigned int playerPrivileges = 0);
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PlayerInfoPacket(shared_ptr<ServerPlayer> player);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerInfoPacket()); }
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virtual int getId() { return 201; }
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}; |