Files
MinecraftConsoles/Minecraft.World/PlayerInfoPacket.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

61 lines
1.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "..\Minecraft.Client\ServerPlayer.h"
#include "..\Minecraft.Client\PlayerConnection.h"
#include <qnet.h>
#include "PacketListener.h"
#include "InputOutputStream.h"
#include "PlayerInfoPacket.h"
PlayerInfoPacket::PlayerInfoPacket()
{
m_networkSmallId = 0;
m_playerColourIndex = -1;
m_playerPrivileges = 0;
m_entityId = -1;
}
PlayerInfoPacket::PlayerInfoPacket(BYTE networkSmallId, short playerColourIndex, unsigned int playerPrivileges)
{
m_networkSmallId = networkSmallId;
m_playerColourIndex = playerColourIndex;
m_playerPrivileges = playerPrivileges;
m_entityId = -1;
}
PlayerInfoPacket::PlayerInfoPacket(shared_ptr<ServerPlayer> player)
{
m_networkSmallId = 0;
if(player->connection != NULL && player->connection->getNetworkPlayer() != NULL) m_networkSmallId = player->connection->getNetworkPlayer()->GetSmallId();
m_playerColourIndex = player->getPlayerIndex();
m_playerPrivileges = player->getAllPlayerGamePrivileges();
m_entityId = player->entityId;
}
void PlayerInfoPacket::read(DataInputStream *dis)
{
m_networkSmallId = dis->readByte();
m_playerColourIndex = dis->readShort();
m_playerPrivileges = dis->readInt();
m_entityId = dis->readInt();
}
void PlayerInfoPacket::write(DataOutputStream *dos)
{
dos->writeByte(m_networkSmallId);
dos->writeShort(m_playerColourIndex);
dos->writeInt(m_playerPrivileges);
dos->writeInt(m_entityId);
}
void PlayerInfoPacket::handle(PacketListener *listener)
{
listener->handlePlayerInfo(shared_from_this());
}
int PlayerInfoPacket::getEstimatedSize()
{
return 2 + 2 + 4 + 4;
}