This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "ContainerOpenPacket.h"
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#include "PlayerEnderChestContainer.h"
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PlayerEnderChestContainer::PlayerEnderChestContainer() : SimpleContainer(IDS_TILE_ENDERCHEST, L"", false, 9 * 3)
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{
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activeChest = nullptr;
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}
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int PlayerEnderChestContainer::getContainerType()
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{
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return ContainerOpenPacket::ENDER_CHEST;
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}
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void PlayerEnderChestContainer::setActiveChest(shared_ptr<EnderChestTileEntity> activeChest)
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{
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this->activeChest = activeChest;
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}
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void PlayerEnderChestContainer::setItemsByTag(ListTag<CompoundTag> *enderItemsList)
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{
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for (int i = 0; i < getContainerSize(); i++)
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{
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setItem(i, nullptr);
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}
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for (int i = 0; i < enderItemsList->size(); i++)
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{
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CompoundTag *tag = enderItemsList->get(i);
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int slot = tag->getByte(L"Slot") & 0xff;
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if (slot >= 0 && slot < getContainerSize()) setItem(slot, ItemInstance::fromTag(tag));
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}
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}
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ListTag<CompoundTag> *PlayerEnderChestContainer::createTag()
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{
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ListTag<CompoundTag> *items = new ListTag<CompoundTag>(L"EnderItems");
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for (int i = 0; i < getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = getItem(i);
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if (item != NULL)
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{
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CompoundTag *tag = new CompoundTag();
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tag->putByte(L"Slot", (byte) i);
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item->save(tag);
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items->add(tag);
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}
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}
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return items;
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}
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bool PlayerEnderChestContainer::stillValid(shared_ptr<Player> player)
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{
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if (activeChest != NULL && !activeChest->stillValid(player))
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{
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return false;
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}
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return SimpleContainer::stillValid(player);
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}
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void PlayerEnderChestContainer::startOpen()
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{
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if (activeChest != NULL)
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{
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activeChest->startOpen();
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}
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SimpleContainer::startOpen();
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}
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void PlayerEnderChestContainer::stopOpen()
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{
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if (activeChest)
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{
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activeChest->stopOpen();
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}
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SimpleContainer::stopOpen();
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activeChest = nullptr;
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}
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bool PlayerEnderChestContainer::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
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{
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return true;
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} |