Files
MinecraftConsoles/Minecraft.World/PlayerCommandPacket.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

41 lines
1.1 KiB
C++

#pragma once
using namespace std;
#include "Packet.h"
class PlayerCommandPacket : public Packet, public enable_shared_from_this<PlayerCommandPacket>
{
public:
static const int START_SNEAKING;
static const int STOP_SNEAKING;
static const int STOP_SLEEPING;
static const int START_SPRINTING;
static const int STOP_SPRINTING;
static const int START_IDLEANIM;
static const int STOP_IDLEANIM;
static const int RIDING_JUMP;
static const int OPEN_INVENTORY;
// 4J Added
// 4J-PB - Making this host only setting
/*
static const int SHOW_ON_MAPS;
static const int HIDE_ON_MAPS;
*/
int id;
int action;
int data;
PlayerCommandPacket();
PlayerCommandPacket(shared_ptr<Entity> e, int action);
PlayerCommandPacket(shared_ptr<Entity> e, int action, int data);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerCommandPacket()); }
virtual int getId() { return 19; }
};