This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
32 lines
814 B
C++
32 lines
814 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class PlayerActionPacket : public Packet, public enable_shared_from_this<PlayerActionPacket>
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{
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public:
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static const int START_DESTROY_BLOCK;
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static const int ABORT_DESTROY_BLOCK;
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static const int STOP_DESTROY_BLOCK;
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static const int DROP_ALL_ITEMS;
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static const int DROP_ITEM;
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static const int RELEASE_USE_ITEM;
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int x, y, z, face, action;
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PlayerActionPacket();
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PlayerActionPacket(int action, int x, int y, int z, int face);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerActionPacket()); }
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virtual int getId() { return 14; }
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};
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