* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "PlayerActionPacket.h"
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const int PlayerActionPacket::START_DESTROY_BLOCK = 0;
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const int PlayerActionPacket::ABORT_DESTROY_BLOCK = 1;
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const int PlayerActionPacket::STOP_DESTROY_BLOCK = 2;
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const int PlayerActionPacket::DROP_ALL_ITEMS = 3;
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const int PlayerActionPacket::DROP_ITEM = 4;
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const int PlayerActionPacket::RELEASE_USE_ITEM = 5;
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PlayerActionPacket::PlayerActionPacket()
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{
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x = 0;
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y = 0;
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z = 0;
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face = 0;
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action = 0;
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}
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PlayerActionPacket::PlayerActionPacket(int action, int x, int y, int z, int face)
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{
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this->action = action;
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this->x = x;
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this->y = y;
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this->z = z;
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this->face = face;
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}
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void PlayerActionPacket::read(DataInputStream *dis) //throws IOException
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{
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action = dis->readUnsignedByte();
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x = dis->readInt();
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y = dis->readUnsignedByte();
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z = dis->readInt();
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face = dis->readUnsignedByte();
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}
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void PlayerActionPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->write(action);
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dos->writeInt(x);
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dos->write(y);
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dos->writeInt(z);
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dos->write(face);
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}
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void PlayerActionPacket::handle(PacketListener *listener)
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{
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listener->handlePlayerAction(shared_from_this());
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}
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int PlayerActionPacket::getEstimatedSize()
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{
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return 11;
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}
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