This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "BasicTypeContainers.h"
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#include "PlayGoal.h"
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PlayGoal::PlayGoal(Villager *mob, double speedModifier)
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{
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followFriend = weak_ptr<LivingEntity>();
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wantedX = wantedY = wantedZ = 0.0;
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playTime = 0;
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this->mob = mob;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool PlayGoal::canUse()
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{
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if (mob->getAge() >= 0) return false;
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if (mob->getRandom()->nextInt(400) != 0) return false;
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vector<shared_ptr<Entity> > *children = mob->level->getEntitiesOfClass(typeid(Villager), mob->bb->grow(6, 3, 6));
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double closestDistSqr = Double::MAX_VALUE;
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for(auto& c : *children)
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{
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if (c.get() == mob) continue;
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shared_ptr<Villager> friendV = dynamic_pointer_cast<Villager>(c);
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if (friendV->isChasing()) continue;
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if (friendV->getAge() >= 0) continue;
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double distSqr = friendV->distanceToSqr(mob->shared_from_this());
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if (distSqr > closestDistSqr) continue;
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closestDistSqr = distSqr;
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followFriend = weak_ptr<LivingEntity>(friendV);
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}
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delete children;
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if (followFriend.lock() == NULL)
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{
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Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 3);
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if (pos == NULL) return false;
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}
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return true;
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}
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bool PlayGoal::canContinueToUse()
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{
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return playTime > 0 && followFriend.lock() != NULL;
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}
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void PlayGoal::start()
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{
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if (followFriend.lock() != NULL) mob->setChasing(true);
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playTime = 1000;
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}
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void PlayGoal::stop()
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{
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mob->setChasing(false);
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followFriend = weak_ptr<LivingEntity>();
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}
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void PlayGoal::tick()
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{
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--playTime;
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if (followFriend.lock() != NULL)
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{
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if (mob->distanceToSqr(followFriend.lock()) > 2 * 2) mob->getNavigation()->moveTo(followFriend.lock(), speedModifier);
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}
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else
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{
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if (mob->getNavigation()->isDone())
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{
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Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 3);
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if (pos == NULL) return;
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mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, speedModifier);
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}
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}
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} |