Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

84 lines
2.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.util.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "BasicTypeContainers.h"
#include "PlayGoal.h"
PlayGoal::PlayGoal(Villager *mob, double speedModifier)
{
followFriend = weak_ptr<LivingEntity>();
wantedX = wantedY = wantedZ = 0.0;
playTime = 0;
this->mob = mob;
this->speedModifier = speedModifier;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool PlayGoal::canUse()
{
if (mob->getAge() >= 0) return false;
if (mob->getRandom()->nextInt(400) != 0) return false;
vector<shared_ptr<Entity> > *children = mob->level->getEntitiesOfClass(typeid(Villager), mob->bb->grow(6, 3, 6));
double closestDistSqr = Double::MAX_VALUE;
for(auto& c : *children)
{
if (c.get() == mob) continue;
shared_ptr<Villager> friendV = dynamic_pointer_cast<Villager>(c);
if (friendV->isChasing()) continue;
if (friendV->getAge() >= 0) continue;
double distSqr = friendV->distanceToSqr(mob->shared_from_this());
if (distSqr > closestDistSqr) continue;
closestDistSqr = distSqr;
followFriend = weak_ptr<LivingEntity>(friendV);
}
delete children;
if (followFriend.lock() == NULL)
{
Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 3);
if (pos == NULL) return false;
}
return true;
}
bool PlayGoal::canContinueToUse()
{
return playTime > 0 && followFriend.lock() != NULL;
}
void PlayGoal::start()
{
if (followFriend.lock() != NULL) mob->setChasing(true);
playTime = 1000;
}
void PlayGoal::stop()
{
mob->setChasing(false);
followFriend = weak_ptr<LivingEntity>();
}
void PlayGoal::tick()
{
--playTime;
if (followFriend.lock() != NULL)
{
if (mob->distanceToSqr(followFriend.lock()) > 2 * 2) mob->getNavigation()->moveTo(followFriend.lock(), speedModifier);
}
else
{
if (mob->getNavigation()->isDone())
{
Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 3);
if (pos == NULL) return;
mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, speedModifier);
}
}
}