Files
MinecraftConsoles/Minecraft.World/PistonMovingPiece.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

213 lines
5.5 KiB
C++

#include "stdafx.h"
#include "PistonMovingPiece.h"
#include "PistonPieceEntity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
#include "Facing.h"
#include "AABB.h"
PistonMovingPiece::PistonMovingPiece(int id) : BaseEntityTile(id, Material::piston, isSolidRender() )
{
setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME);
}
shared_ptr<TileEntity> PistonMovingPiece::newTileEntity(Level *level)
{
return nullptr;
}
void PistonMovingPiece::onPlace(Level *level, int x, int y, int z)
{
}
void PistonMovingPiece::onRemove(Level *level, int x, int y, int z, int id, int data)
{
shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
if (tileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != NULL)
{
dynamic_pointer_cast<PistonPieceEntity>(tileEntity)->finalTick();
}
else
{
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
}
bool PistonMovingPiece::mayPlace(Level *level, int x, int y, int z)
{
return false;
}
bool PistonMovingPiece::mayPlace(Level *level, int x, int y, int z, int face)
{
return false;
}
int PistonMovingPiece::getRenderShape()
{
return SHAPE_INVISIBLE;
}
bool PistonMovingPiece::isSolidRender(bool isServerLevel)
{
return false;
}
bool PistonMovingPiece::isCubeShaped()
{
return false;
}
bool PistonMovingPiece::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly) return false;
// this is a special case in order to help removing invisible, unbreakable, blocks in the world
if (!level->isClientSide && level->getTileEntity(x, y, z) == NULL)
{
// this block is no longer valid
level->removeTile(x, y, z);
return true;
}
return false;
}
int PistonMovingPiece::getResource(int data, Random *random, int playerBonusLevel)
{
return 0;
}
void PistonMovingPiece::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus)
{
if (level->isClientSide) return;
shared_ptr<PistonPieceEntity> entity = getEntity(level, x, y, z);
if (entity == NULL)
{
return;
}
Tile::tiles[entity->getId()]->spawnResources(level, x, y, z, entity->getData(), 0);
}
void PistonMovingPiece::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!level->isClientSide)
{
level->getTileEntity(x, y, z) == NULL;
}
}
shared_ptr<TileEntity> PistonMovingPiece::newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston)
{
return shared_ptr<TileEntity>(new PistonPieceEntity(block, data, facing, extending, isSourcePiston));
}
AABB *PistonMovingPiece::getAABB(Level *level, int x, int y, int z)
{
shared_ptr<PistonPieceEntity> entity = getEntity(level, x, y, z);
if (entity == NULL)
{
return NULL;
}
// move the aabb depending on the animation
float progress = entity->getProgress(0);
if (entity->isExtending())
{
progress = 1.0f - progress;
}
return getAABB(level, x, y, z, entity->getId(), progress, entity->getFacing());
}
void PistonMovingPiece::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
shared_ptr<PistonPieceEntity> entity = dynamic_pointer_cast<PistonPieceEntity>(forceEntity);
if( entity == NULL ) entity = getEntity(level, x, y, z);
if (entity != NULL)
{
Tile *tile = Tile::tiles[entity->getId()];
if (tile == NULL || tile == this)
{
return;
}
tile->updateShape(level, x, y, z);
float progress = entity->getProgress(0);
if (entity->isExtending())
{
progress = 1.0f - progress;
}
int facing = entity->getFacing();
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
tls->xx0 = tile->getShapeX0() - Facing::STEP_X[facing] * progress;
tls->yy0 = tile->getShapeY0() - Facing::STEP_Y[facing] * progress;
tls->zz0 = tile->getShapeZ0() - Facing::STEP_Z[facing] * progress;
tls->xx1 = tile->getShapeX1() - Facing::STEP_X[facing] * progress;
tls->yy1 = tile->getShapeY1() - Facing::STEP_Y[facing] * progress;
tls->zz1 = tile->getShapeZ1() - Facing::STEP_Z[facing] * progress;
}
}
AABB *PistonMovingPiece::getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing)
{
if (tile == 0 || tile == id)
{
return NULL;
}
AABB *aabb = Tile::tiles[tile]->getAABB(level, x, y, z);
if (aabb == NULL)
{
return NULL;
}
// move the aabb depending on the animation
if (Facing::STEP_X[facing] < 0)
{
aabb->x0 -= Facing::STEP_X[facing] * progress;
}
else
{
aabb->x1 -= Facing::STEP_X[facing] * progress;
}
if (Facing::STEP_Y[facing] < 0)
{
aabb->y0 -= Facing::STEP_Y[facing] * progress;
}
else
{
aabb->y1 -= Facing::STEP_Y[facing] * progress;
}
if (Facing::STEP_Z[facing] < 0)
{
aabb->z0 -= Facing::STEP_Z[facing] * progress;
}
else
{
aabb->z1 -= Facing::STEP_Z[facing] * progress;
}
return aabb;
}
shared_ptr<PistonPieceEntity> PistonMovingPiece::getEntity(LevelSource *level, int x, int y, int z)
{
shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
if (tileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != NULL)
{
return dynamic_pointer_cast<PistonPieceEntity>(tileEntity);
}
return nullptr;
}
void PistonMovingPiece::registerIcons(IconRegister *iconRegister)
{
// don't register null, register piston top instead (to get proper
// particle effect)
icon = iconRegister->registerIcon(L"piston_top");
}
int PistonMovingPiece::cloneTileId(Level *level, int x, int y, int z)
{
return 0;
}