This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
213 lines
5.5 KiB
C++
213 lines
5.5 KiB
C++
#include "stdafx.h"
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#include "PistonMovingPiece.h"
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#include "PistonPieceEntity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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#include "Facing.h"
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#include "AABB.h"
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PistonMovingPiece::PistonMovingPiece(int id) : BaseEntityTile(id, Material::piston, isSolidRender() )
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{
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setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME);
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}
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shared_ptr<TileEntity> PistonMovingPiece::newTileEntity(Level *level)
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{
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return nullptr;
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}
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void PistonMovingPiece::onPlace(Level *level, int x, int y, int z)
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{
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}
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void PistonMovingPiece::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
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if (tileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != NULL)
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{
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dynamic_pointer_cast<PistonPieceEntity>(tileEntity)->finalTick();
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}
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else
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{
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BaseEntityTile::onRemove(level, x, y, z, id, data);
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}
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}
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bool PistonMovingPiece::mayPlace(Level *level, int x, int y, int z)
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{
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return false;
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}
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bool PistonMovingPiece::mayPlace(Level *level, int x, int y, int z, int face)
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{
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return false;
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}
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int PistonMovingPiece::getRenderShape()
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{
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return SHAPE_INVISIBLE;
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}
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bool PistonMovingPiece::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool PistonMovingPiece::isCubeShaped()
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{
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return false;
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}
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bool PistonMovingPiece::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly) return false;
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// this is a special case in order to help removing invisible, unbreakable, blocks in the world
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if (!level->isClientSide && level->getTileEntity(x, y, z) == NULL)
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{
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// this block is no longer valid
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level->removeTile(x, y, z);
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return true;
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}
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return false;
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}
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int PistonMovingPiece::getResource(int data, Random *random, int playerBonusLevel)
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{
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return 0;
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}
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void PistonMovingPiece::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus)
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{
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if (level->isClientSide) return;
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shared_ptr<PistonPieceEntity> entity = getEntity(level, x, y, z);
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if (entity == NULL)
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{
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return;
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}
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Tile::tiles[entity->getId()]->spawnResources(level, x, y, z, entity->getData(), 0);
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}
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void PistonMovingPiece::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!level->isClientSide)
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{
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level->getTileEntity(x, y, z) == NULL;
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}
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}
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shared_ptr<TileEntity> PistonMovingPiece::newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston)
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{
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return shared_ptr<TileEntity>(new PistonPieceEntity(block, data, facing, extending, isSourcePiston));
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}
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AABB *PistonMovingPiece::getAABB(Level *level, int x, int y, int z)
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{
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shared_ptr<PistonPieceEntity> entity = getEntity(level, x, y, z);
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if (entity == NULL)
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{
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return NULL;
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}
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// move the aabb depending on the animation
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float progress = entity->getProgress(0);
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if (entity->isExtending())
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{
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progress = 1.0f - progress;
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}
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return getAABB(level, x, y, z, entity->getId(), progress, entity->getFacing());
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}
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void PistonMovingPiece::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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shared_ptr<PistonPieceEntity> entity = dynamic_pointer_cast<PistonPieceEntity>(forceEntity);
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if( entity == NULL ) entity = getEntity(level, x, y, z);
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if (entity != NULL)
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{
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Tile *tile = Tile::tiles[entity->getId()];
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if (tile == NULL || tile == this)
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{
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return;
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}
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tile->updateShape(level, x, y, z);
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float progress = entity->getProgress(0);
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if (entity->isExtending())
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{
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progress = 1.0f - progress;
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}
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int facing = entity->getFacing();
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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tls->xx0 = tile->getShapeX0() - Facing::STEP_X[facing] * progress;
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tls->yy0 = tile->getShapeY0() - Facing::STEP_Y[facing] * progress;
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tls->zz0 = tile->getShapeZ0() - Facing::STEP_Z[facing] * progress;
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tls->xx1 = tile->getShapeX1() - Facing::STEP_X[facing] * progress;
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tls->yy1 = tile->getShapeY1() - Facing::STEP_Y[facing] * progress;
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tls->zz1 = tile->getShapeZ1() - Facing::STEP_Z[facing] * progress;
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}
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}
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AABB *PistonMovingPiece::getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing)
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{
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if (tile == 0 || tile == id)
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{
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return NULL;
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}
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AABB *aabb = Tile::tiles[tile]->getAABB(level, x, y, z);
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if (aabb == NULL)
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{
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return NULL;
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}
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// move the aabb depending on the animation
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if (Facing::STEP_X[facing] < 0)
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{
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aabb->x0 -= Facing::STEP_X[facing] * progress;
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}
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else
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{
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aabb->x1 -= Facing::STEP_X[facing] * progress;
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}
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if (Facing::STEP_Y[facing] < 0)
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{
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aabb->y0 -= Facing::STEP_Y[facing] * progress;
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}
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else
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{
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aabb->y1 -= Facing::STEP_Y[facing] * progress;
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}
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if (Facing::STEP_Z[facing] < 0)
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{
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aabb->z0 -= Facing::STEP_Z[facing] * progress;
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}
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else
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{
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aabb->z1 -= Facing::STEP_Z[facing] * progress;
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}
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return aabb;
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}
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shared_ptr<PistonPieceEntity> PistonMovingPiece::getEntity(LevelSource *level, int x, int y, int z)
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{
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shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
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if (tileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != NULL)
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{
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return dynamic_pointer_cast<PistonPieceEntity>(tileEntity);
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}
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return nullptr;
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}
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void PistonMovingPiece::registerIcons(IconRegister *iconRegister)
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{
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// don't register null, register piston top instead (to get proper
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// particle effect)
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icon = iconRegister->registerIcon(L"piston_top");
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}
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int PistonMovingPiece::cloneTileId(Level *level, int x, int y, int z)
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{
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return 0;
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}
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